Microlens-based light field display

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A microlens-based light field display is a type of 3D display that uses a microlens array (MLA) to show a light field. It is a type of light field display.

Its underlying display source can be a microdisplay.

A microlens array based light field display is intended to recreate a set of virtual points through which rays of different angles of light pass through in front of the user's eyes. Ideally, a high number of points are generated.

It can be near-eye or far-eye.

Its input is light field data.

The individual lenses are not visible because the array is out of focus.[1]

It is possible for microlens-based light-field displays to cause VAC, such as that which can be seen on the product label of a PowerBook G3 Lombard model.

Examples[edit]

FoVI3D developed these.[2] FoVI3D made displays that tiled underlying flat microdisplays.[2]

Doug Lanman developed a near-eye display with microlenses at NVIDIA. This was the Nvidia near-eye lightfield display project.

Construction[edit]

A microlens-based light field display is based on an underlying 2D flat panel display. There is a grid of microlenses on top of the display.

Each microlens has multiple pixels underneath it. Each pixel generates a ray that has a unique origin and angle when it comes out of a microlens.[2]

Two lenticular sheets with the lenticular pattern perpendicular to each other can be used to emulate a microlens array.[3]

The spatial resolution of a simultaneous light field display is proportional to the ratio of the microlens focal length to the distance of the display from the eye.[4]

An optical element to block the cross talk from one microlens to the next is called a baffle.[2]

References[edit]