Stereoscopic

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Stereoscopic refers to a method or technique that enables the perception of solidity in an image. It is related to biscopic.

It means any imaging that gives a sense of depth that uses techniques such as binocular depth cues or monocular focus cues.

François d'Aguilon coined the term "stéréoscopique" in a treatise on binocular vision.[1] The word "stereo" originates from Greek and means relating to things that take up space.[2] The Greek word "stereos" means "solid".[1]

History of stereoscopic displays[edit]

1956 - The Sensorama[edit]

Morton Heilig developed the Sensorama, which was patented only in the year +1962 and might be considered the first true VR system. It was an arcade-style cabinet that stimulated all the senses. It had a stereoscopic 3D display, stereo speakers, vibrating seat, fans, and a scent producer. It was intended to fully immerse a person in a film. Heilig created six short films for his invention titled Motorcycle, Belly Dancer, Dune Buggy, Helicopter, A date with Sabina, and I’m a coca cola bottle! Heilig intended the Sensorama to be one in a line of products for the “cinema of the future”. Unable to secure financial backing, his vision never became reality.[3][4][4][5][6][7]

1960 - First VR Head-Mounted Display[edit]

After the Sensorama, Morton Heilig invented the first example of a virtual reality headset - the Telesphere Mask. It only worked with non-interactive films and didn’t have motion tracking. Nevertheless, the headset provided stereoscopic 3D and wide vision with stereo sound.[3][4]

References[edit]

  1. 1.0 1.1 "Milestones, Rivalries and Controversy, Part II". 2015-07-31. http://eye-pix.com/milestones-rivalries-and-controversy-part-ii/.
  2. "What is "Stereo" or "3D"?". 2005-05-04. https://www.stereoscopy.com/faq/whatis.html.
  3. 3.0 3.1 Virtual Reality Society. History of Virtual Reality. Retrieved from https://www.vrs.org.uk/virtual-reality/history.html
  4. 4.0 4.1 4.2 The Franklin Institute. History of Virtual Reality. Retrieved from https://www.fi.edu/virtual-reality/history-of-virtual-reality
  5. Cite error: Invalid <ref> tag; no text was provided for refs named ”4”
  6. Robertson, A. and Zelenko, M. Voices from a virtual past. Retrieved from https://www.theverge.com/a/virtual-reality/oral_history
  7. Mazuryk, T. and Gervautz, M. (1996). Virtual Reality - History, applications, technology and Future (Technical Report). Retrieved from https://www.cg.tuwien.ac.at/research/publications/1996/mazuryk-1996-VRH/TR-186-2-96-06Paper.pdf