AppGameKit VR
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Developer | The Game Creators |
Software platform | SteamVR, Oculus Rift |
Device | HTC Vive, Oculus Rift, OSVR |
Operating System | Windows |
Input device | Tracked Motion Controllers, Keyboard / Mouse |
Play Area | Seated, Room-Scale |
Website | http://www.appgamekit.com |
AppGameKit VR is a VR app.
AppGameKit VR adds powerful and easy to use VR commands to your core AppGameKit Script language.
With just a few commands you can start to develop your own VR experiences, from detecting the head mounted displays to registering touch events from the touch controllers.
Note: Users must already own AppGameKit and have an OpenVR compatible head mounted display (HMD) and HTC Vive controllers or optional Touch controllers to use this DLC. This DLC is currently only available for the Windows platform.
The AppGameKit VR DLC includes:
- AppGameKit VR Plugin for AppGameKit Tier1 Script
- Tier 2 C++ Library
- AppGameKit VR Getting Starter Guide PDF
AppGameKit VR Commands These new VR commands will empower you to:*Diagnostic checks on the hardware and SteamVR
- Initialise the HMD
- Create standing or seated VR experiences
- Set the scale and camera ranges
- Render a 3D scene to the HMD
- Read the 3D values and angles of the HMD
- Control the position and rotation of a player within the 3D scene
- Read the 3D values and angles of the player
- Read the values of both the users left and right hands
- Read all the buttons and joystick values from controller gadgets
There are over 60 commands provided and we’ve created some getting started demos to show you how to get up and running with your own creations.
The AppGameKit Command List[edit]
Setup Commands
- IsHmdPresent
- IsRuntimeInstalled
- Init
- ErrorMessagesOn
- SetTrackingSpace
- GetTrackingSpace
- ResetSeatedZeroPose
- SetCameraRange
- SetWorldScale
- GetWorldScale
- Render
Player Commands
- SetPlayerPosition
- SetPlayerRotation
- MovePlayerLocalX
- MovePlayerLocalY
- MovePlayerLocal
- ZRotatePlayerLocalX
- RotatePlayerLocalY
- RotatePlayerLocal
- ZLockPlayerTurn
- LockPlayerPitch
- GetPlayerX
- GetPlayerY
- GetPlayer
- ZGetPlayerAngleX
- GetPlayerAngleY
- GetPlayerAngle
- ZGetHMDX
- GetHMDY
- GetHMD
- ZGetHMDAngleX
- GetHMDAngleY
- GetHMDAngle
- ZGetRightHandX
- GetRightHandY
- GetRightHand
- ZGetRightHandAngleX
- GetRightHandAngleY
- GetRightHandAngle
- ZGetLeftHandX
- GetLeftHandY
- GetLeftHand
- ZGetLeftHandAngleX
- GetLeftHandAngleY
- GetLeftHandAngleZ
Controller Commands
- RightControllerFound
- LeftControllerFound
- RightController_JoyX
- RightController_JoyY
- LeftController_JoyX
- LeftController_JoyY
- RightController_Trigger
- LeftController_Trigger
- RightController_Grip
- LeftController_Grip
- RightController_Button1
- LeftController_Button1
- RightController_Button2
- LeftController_Button2
- RightController_TriggerPulse
- LeftController_TriggerPulse
- LeftController_GetFingerPointed
- RightController_GetFingerPointed
- LeftController_GetThumbUp
- RightController_GetThumbUp
Features[edit]
System requirements[edit]
Windows[edit]
Minimum[edit]
- OS: Windows 7 or better
- Processor: Intel Celeron / Athlon Sempron or better
- Memory: 4 GB RAM
- Graphics: Open GL 2.0 compatible or better
- Storage:
Recommended[edit]
- OS: Windows 7 or better
- Processor: Intel i5-4590, AMD FX 8350 equivalent or better
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
- Storage: