OSVR

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An OSVR 1.4 headset

OSVR stands for Open Source Virtual Reality. It is an open-source Virtual Reality platform initiated by Razer and Sensics.

OSVR design files are available on GitHub.

Features[edit]

Open Source - Open Source Software and Hardware. Software Development Kit is licensed under Apache 2.0. Hardware schematics is available for free. Allows the user to build or modify his own device.

Partnership - OSVR has had over 50 partners including Unity, Unreal, Intel, Bosch, Razer, Sensics, Unisoft and more.

Standardization - OSVR standardizes the interface between control peripherals, applications and output gadgets so that application developers do not need to develop support for particular hardware.

Modular - OSVR allows the user to mix-and-match components to create the best combination of hardware and software, the opposite of one size fits all approach.

Extendable - OSVR can be extended with plugins that are both open and closed source, providing support for new gadgets or add analysis capabilities such as a gesture engine, sensor fusion and eye tracking.

Devices[edit]

OSVR HDK1[edit]

OSVR is launched with Razer's OSVR Hacker Dev Kit which was jointly designed by Razer and Sensics. It is a head-mounted display similar to the Oculus Rift. It is built with modular circuit boards and open-source hardware, allowing for easy customization and replacement if new hardware is released. The schematics for the gadget is available for free.

OSVR HDK2[edit]

See OSVR HDK2.

History[edit]

OSVR was announced in CES 2015 on January 6 - 9, 2015.

March 25, 2015 - OSVR announced that its Hacker Dev Kit will have an optional faceplate with Leap Motion technology embedded.

September 4, 2015 - announced OSVR Render Manager and the support of NVIDIA's Gameworks VR.

June 6, 2016 - Unreal Engine 4.12 was released with native support for OSVR.

June 13, 2016 - OSVR HDK2 is announced. Razer announced a $5 million OSVR Development Fund to incentivize developers to create content for OSVR.

References[edit]