Vision Summit 2016

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Vision Summit 2016
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Information
Type Conference
Presenter Unity
Sponsor Oculus VR, Qualcomm Vuforia, Sony, SteamVR
Location Loews Hollywood Hotel, Hollywood, CA, U.S.
Dates 2/10/2016 - 2/11/2016
Previous Vision Summit 2015
Next Vision Summit 2017
Website http://visionsummit2016.com/

Vision Summit 2016, also known as Vision 2016 Virtual and Augmented Reality Summit, is a conference hosted by Unity on the topics of VR and AR.

The 2 day event takes place in Loews Hollywood Hotel, Hollywood, California on February 10 and 11 2016.

Speakers[edit]

Keynote[edit]

Other Speakers[edit]

  • Adding Interactivity to Immersive Cinema with Unity by Andrew Cochrane (Mirada Studios)
  • Adding natural motion to VR experiences by Fred Meyer (Vizuality Studio Ltd.) and Phil Morris (Vizuality Studio Ltd.)
  • Adventures in Cinematic VR: A Year in Review by Eric Shamlin (Secret Location)
  • Augmented Creativity: Bridging the real and virtual worlds to enhance creative play by Mattia Ryffel (Disney Research Zurich)
  • Building Inside the Box: Creating Complex Rooms and Covering a Lot of Ground in Room-Scale VR by Jono Forbes (Archean / Defective Studios)
  • Cityscapes in Mixed and Virtual Reality by Kelly Malone (Taqtile)
  • Creating Mixed Reality Apps with Vuforia by David Beard (PTC Inc)
  • Don’t just teleport - How to walk around something that is bigger than your tracked space by Diego Montoya (RE’FLEKT GmbH) and Daniel Sproll (RE’FLEKT GmbH)
  • Emotional Presence in Virtual Reality: The Making of Café me and Sisters by Robyn Gray (Otherworld Interactive)
  • Enterprise-Grade AR for Operational Environments: A Postmortem by Steve Richey (Float Mobile Learning)
  • Finding Monsters Adventure VR Experience by Gabriela Thobias (Black River Studios) and Rafael Ferrari (Black River Studios)
  • Ghostly Mansion: Solving the mystery of developing for Project Tango by Aaron Pulkka (Rabbx Inc.)
  • Making world sensing games with Project Tango by Johnny Lee (Google)
  • Multiplatform VR - Shipping a Vive, Oculus, and PlayStation VR in Unity by Alex Schwartz (Owlchemy Labs) and Devin Reimer (Owlchemy Labs)
  • Postmortem: Bringing Adventure Time to Virtual Reality by Holden Link (Turbo Button) and Nic Vasconcellos (Turbo Button)
  • The Cognitive Implications of Widespread VR by Timoni West (Unity Technologies) and Dioselin Gonzalez (Unity Technologies)
  • Using Vuforia to Build Breakthrough Experiences on Mobile and Eyewear by Brigitte Alexander (PTC Inc)
  • Virtual Reality Arcades: Today and Tomorrow by Ivan Blaustein (VRcade) and Jamie Kelly (VRcade)
  • What People Do in VR: Designing believable experiences by Kimberly Voll (Radial Games)
  • Audio challenges in virtual reality by Nicolas Tsingos (Dolby Laboratories)
  • How to Successfully Adapt Mobile Games into VR Games by Guy Ben dov (Side-Kick Games)