Transform matrix

From XVRWiki
Jump to navigation Jump to search

A transform matrix is a data structure that holds the scale, rotation, and translation of an object relative to a root node, also called a parent transform.

Transform matrixes are often a 4x4 matrix for 3D. It represents scale, rotation, and translation in that order, known as SRT.

Transform matrixes are useful in scene graphs, for example in RealityKit.

References[edit]