Supersampling
Jump to navigation
Jump to search
Supersampling on HTC Vive[edit]
Updated on June, 2016
- Go to your steam install path, which may be C:\Program Files(x86)\Steam.
- Enter the config directory
- Open steamvr.vrsettings in notepad or sublime text
- Under "steamvr" add "renderTargetMultiplier": 2.5 (with a multiplier of your choice)
- IMPORTANT: between each item there should be a , EXCEPT for the last one(so Python programmers beware)
- Example code may look like this:
"steamvr" : { "allowReprojection" : true, "background" : "C:\Program Files (x86)\ViveSetup\Updater\viveNight.png", "renderTargetMultiplier": 2.5 },
Supersampling on Oculus Rift[edit]
Updated on June, 2016
- The Oculus Debug Tool can be used.
- Download and install the latest Oculus SDK.
- Close any running instance of Oculus Home and Oculus Rift games.
- Open Oculus Home again, before doing anything else.
- Now open the Oculus Debug Tool before launching any games.
- Set only the "Pixels Per Display Pixel Override" option to a value of your choosing between 1.0 and 2.0 (no need to search for an ‘apply’ button – once the value is changed it should be active.
- Launch your game of choice from within Oculus Home and enjoy the sharper image and revealed in-game detail.
- Close the Oculus Debug Tool (this should fix any stuttering).
- For every subsequent game you want to plat, open the debug tool first and set the value.