Sony Glasstron
Glasstron is a series of portable head-mounted displays from Sony, initially introduced in the year +1996 with the model PLM-50.[1][2] The products featured two LCD screens and two earphones.
One application of this technology was in the game MechWarrior 2, which permitted users to adopt a visual perspective from inside the cockpit of the craft, using their own eyes as visual and seeing the battlefield through their craft's own cockpit.[3]
The Glasstron was not the first head-mounted display by Sony, with the Visortron being a previous exhibited unit.[4][5] The Sony HMZ-T1 can be considered a successor to Glasstron.[2] The head-mounted display developed for Sony during the mid-1990sTemplate:Which by Virtual i-o is completely unrelated to the Glasstron.[1]
Models[edit]
Supported video inputs included PC (15 pin, VGA interface), Composite and S-Video. A brief list of the models follows:
Model number | Year of release | Notes |
---|---|---|
PLM-50 | 1996[6] | Released June 1996 in Japan.[6] |
PLM-A35 | 1997[7] | The most basic model with opaque lenses and has SVGA input. Released June 1997 in USA.[7] |
PLM-A55 | 1997[7] | This model had a mechanical shutter to allow the display to become see through, without SVGA. Released June 1997 in USA.[7] |
PLM-100 | 1998 | This model had a mechanical shutter to allow the display to become see through, with SVGA, somewhat unstable. The PLM-100 has two color LCD displays and requires an NTSC signal.[8] |
PLM-S700 / PLM-S700E | 1998[9] | The S700 allowed for see through mode using LCD shutters and had support for SVGA input. Its LCD had over 1.55 million pixels on a component the size of a ten-cent coin at SVGA (800×600) display resolution. The S700 has NTSC input. The S700E has PAL input. The S700 was released on 10 November 1998 in Japan.[9] |
References[edit]
- ↑ 1.0 1.1 "Reality Check". Electronic Gaming Monthly (Ziff Davis) (85): 14–16. August 1996.
- ↑ 2.0 2.1 McCracken, Harry (2 February 2012). "Sony's Highly Personal, Surprisingly Decent 3D Viewer". Time. http://techland.time.com/2012/02/02/sonys-highly-personal-surprisingly-decent-3d-viewer/. Retrieved 23 September 2016.
- ↑ Tony Sperry. Beyond 3D TV, Lulu Pres, Inc., November 2003.
- ↑ "Visortron". Baltimore Sun. AP. 10 October 1995. http://www.baltimoresun.com/health/bal-japan-audio-fair20090828125502-photo.html. Retrieved 23 September 2016.
- ↑ Free, John (1993). "Electronics Newsfront: ...and Visortrons from Japan". Popular Science (March 1993): 26. https://books.google.com/books?id=IDpkBfTEN-4C&q=visortron&pg=PA26. Retrieved 23 September 2016.
- ↑ 6.0 6.1 "Sony Corporate Info: Projector Head Mounted Display". Sony. http://www.sony.net/SonyInfo/CorporateInfo/History/sonyhistory-n.html. Retrieved 23 September 2016.
- ↑ 7.0 7.1 7.2 7.3 "VR Wiki: Sony". https://vrwiki.wikispaces.com/Sony. Retrieved 23 September 2016.
- ↑ Edwards, J. (1999). Computer Science '99: Proceedings of the 22nd Australasian Computer Science Conference, ASCC '98, Auckland, 18-21 January 1998. Springer Singapore. pp. 126–127. ISBN 978-981-4021-54-8. https://books.google.com/books?id=wH1QAAAAMAAJ.
- ↑ 9.0 9.1 "Sony Announces New Personal LCD Monitor PC Glasstron". Sony. 29 September 1998. http://www.sony.net/SonyInfo/News/Press_Archive/199809/98-101/. Retrieved 23 September 2016.