Pix4D

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Developer Pix4D
Software platform photogrammetry
Operating System Windows, Linux
Input device images , videos
Version 4.5
Website www.pix4d.com


Pix4D is a Swiss company which started in 2011 as a spinoff of the École Polytechnique Fédérale de Lausanne (EPFL) Computer Vision Lab in Switzerland and develops a suite of software products that use photogrammetry and computer vision algorithms to transform DSLR, fisheye, RGB, thermal and multispectral images into 3D maps and 3D modeling

Pix4D suite of products include Pix4Dmapper, Pix4Dfields, Pix4Dbim, Pix4Dreact, Pix4Dsurvey, Pix4Dmodel, Pix4Dcapture and Pix4Dengine.

Applications[edit]

The major applications are:

  • Aerial survey
  • Agriculture and Precision agriculture
  • Construction
  • Cultural heritage
  • Education
  • Energy
  • Mapping
  • Surveying
  • Mining
  • Public safety
  • Research
  • Humanitarian aid and development aid
  • Natural resources and Environment
  • Real estate
  • Virtual reality (VR)

Languages[edit]

Desktop version: English, Spanish, Mandarin (zh-CH, zh-TW), Russian, German, French, Japanese, Italian and Korean. Cloud version: English and Japanese.

Inputs[edit]

Images: Images in jpg and tiff format captured by any camera (compact, DSLR, thermal, multispectral, fisheye, 360°, large-frame etc.) Videos: Video up to 4k resolution in avi, mov, wmv, and mp4 format (4k resolution recommended)

Outputs[edit]

2D: Nadir orthomosaics, Orthomosaics from user-defined orthoplane, Google tiles, Index maps (Thermal, DVI, NDVI, SAVI, etc.), Georeferenced annotations

2.5D: Nadir DSMs, DTMs from user-defined orthoplane

3D:, Full 3D textured mesh, 3D PDF for easy sharing of 3D mesh, Tiled Level-of-detail (LoD) mesh, point cloud, Contour lines, Georeferenced annotations

Animations: .mp4 and .avi formats and flythrough waypoints in .csv format.

Technical requirements[edit]

Desktop version requires 64-bit machines with at least 4 CPU cores and 16GB of RAM, Microsoft Windows 7 / 8 / 8.1 / 10 (Linux version is available upon request), using a graphics card compatible with OpenGL 3.2 and at least 2 GB of RAM.