Outside-in tracking

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See also: Markerless outside-in tracking and Positional tracking
File:Outside in tracking.png
Figure 1. Outside-in tracking (Image: www.wareable.com)

Outside-in tracking is a kind of positional tracking and, generally, it is a method of optical tracking. When referring to virtual reality (VR), tracking is the process of tracing the scene coordinates of moving objects in real-time, such as head-mounted displays (HMDs) or motion controller peripherals.[1]

Outside-in VR tracking uses cameras or other sensors placed in a stationary location and oriented towards the tracked object (e.g. a headset) that moves freely around a designated area defined by the intersecting visual ranges of the cameras (Figure 1). The object is therefore observed from outside by the fixed tracking device. Usually, the tracked object has a known set of markers that are essential for the calculation of its position relative to the sensors. Also, while this type of positional tracking can be achieved using the visible light spectrum, it is common to use infra-red (IR) markers and cameras that can detect that type of light.[1][2][3]

Outside-in VR tracking's accuracy and performance are dependent on various factors like the quality of the optical sensors, tracking markers and targets, processing power, and tracking algorithms, all of which can vary greatly.[2][4]

Outside-in tracking using markers is a well-developed and researched technology. Indeed, a group of researchers (Pustka et al., 2012) built a positional tracking system of this kind using only unmodified off-the-shelf mobile phones. Also, an early two-camera tracking system was described by Madritsch and Gervautz in the year G1996, and a system that used synchronized IR cameras, able to distinguish 6D targets, was described by Dorfmüller in the year G1999.[5]

The outside-in tracking system needs room calibration after the cameras or sensors are placed, and the data acquired by the system is processed on a computer.[3][5] Besides its application in VR, this type of tracking is used in motion capturing, as in the case of the film industry.[2]

Outside-in tracking functions as the inverse of inside-out tracking (Figure 2). While the former places the sensors in a stationary location to track the VR goggle, in the latter the sensors are placed on the goggles and the markers in stationary locations.[3][6]

Devices using outside-in tracking[edit]

Rift (including Rift development kit)

PlayStation VR

Tracking systems using outside-in tracking[edit]

Constellation

PlayStation Camera

Neon Tracking System (used by HTC Link[7])

References[edit]

  1. 1.0 1.1 Ribo, M., Pinz, A. and Fuhrmann, A.L. (2001). A new optical tracking system for virtual and augmented reality applications. Instrumentation and Measurement Technology Conference Proceedings
  2. 2.0 2.1 2.2 Mehling, M. (2006). Implementation of a Low Cost Marker Based Infrared Optical Tracking System. PhD thesis, Fachhochschule Stuttgart
  3. 3.0 3.1 3.2 Boger, Y. (2014). Positional tracking: "Outside-in" vs. "Inside-out.” Retrieved from http://vrguy.blogspot.pt/2014/08/positional-tracking-outside-in-vs.html
  4. Wang, J.F., Azuma, R., Bishop, G., Chi, V., Eyles, J. and Fuchs, H. (1990). Tracking a head-mounted display in a room-sized environment with head-mounted cameras. Proceedings of SPIE 1990 Technical Symposium on Optical Engineering and Photonics in Aerospace Sensing, Orlando, Florida
  5. 5.0 5.1 Pustka, D., Hülb, J.P., Willneff, J., Pankratz, F., Huber, M. and Klinker, G. (2012). Optical Outside-In Tracking using Unmodified Mobile Phones. IEEE International Symposium on Mixed and Augmented Reality
  6. Ishii, K. (2010). Augmented Reality: Fundamentals and nuclear related applications. Nuclear Safety and Simulation, 1(1)
  7. [1]]