LG 360 VR
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The LG 360 VR is a virtual reality headset designed to connect with an external smartphone over a USB-C connection. It was introduced at Mobile World Congress 2016 in Barcelona, intended to work with the LG G5.
The 360 VR supports Google Cardboard apps and 360 videos.
Hardware[edit]
The LG 360 VR uses dual 1080p OLED screens with a resolution of 639 ppi.
A USB-C cable is used to connect power and video, which frees the phone itself to be used as a controller for virtual reality applications and games. The glasses also have additional control buttons on top that are used for confirmations and as a "back" button.
Sound can be outputted through the 3.5mm headphone socket on the underside of the 360 VR headset.
Specifications[edit]
- 1.88" IPS LCD x 2 EA, 920 x 720 per Eye, 639 ppi Real RGB
- 960x720 pixels at 693ppi (per eye)
- 60Hz
- Persistence 16.7ms (full persistence)
- Horizontal FOV (field-of-view) 80° lens
- Latency Motion to Photon: over 50ms
- Weight 4.12 oz.
- Sensors 6-axis (Gyro & Accelerometer) Proximity Sensor
- Memory: 4GB eMMC / Micro SD (up to 2T)
- Chipset: STM32F411 - Cortex-M4 100MHz
References[edit]
- http://www.cnet.com/products/lg-360-vr/
- http://arstechnica.com/gadgets/2016/02/lg-jumps-on-the-vr-bandwagon-with-the-lg-360-vr/
- http://www.pocket-lint.com/review/136800-lg-360-vr-preview-a-unique-perspective-on-mobile-vr
- http://www.roadtovr.com/good-bad-meh-lg-360-vr/
- http://www.theverge.com/2016/2/24/11100776/lg-vr-360-headset-announced-mwc-2016