Game Design Un-Rules: Examining Design Failures in 'Time Machine' VR

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Game Design Un-Rules: Examining Design Failures in 'Time Machine' VR
Information
Event Oculus Connect 2
Type Talk, Game & App Design
Speaker Patrick Harris
Location Loews Hollywood Hotel, Hollywood, CA, U.S.
Date 9/23/2015
Time 1:30PM PST
Duration 25 minutes

Game Design Un-Rules: Examining Design Failures in 'Time Machine' VR is a Game & App Design talk by Patrick Harris (Minority Media) during the Oculus Connect 2 on September 23, 2015.

Description[edit]

Learnings and design rules. Lessons and best-practices. Countless talks, articles and books have been written in an attempt to codify design and provide game designers with a rock solid foundation that they can depend on to deliver high quality experiences. This is not one of those talks. Instead, this talk will offer an honest look at some of the “safe” design decisions that failed spectacularly in Time Machine VR in an attempt to un-learn fundamental design rules in order to make a better game in VR.

Transcript[edit]

Additional Information[edit]