Game Design Un-Rules: Examining Design Failures in 'Time Machine' VR
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Game Design Un-Rules: Examining Design Failures in 'Time Machine' VR | |
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Information | |
Event | Oculus Connect 2 |
Type | Talk, Game & App Design |
Speaker | Patrick Harris |
Location | Loews Hollywood Hotel, Hollywood, CA, U.S. |
Date | 9/23/2015 |
Time | 1:30PM PST |
Duration | 25 minutes |
Game Design Un-Rules: Examining Design Failures in 'Time Machine' VR is a Game & App Design talk by Patrick Harris (Minority Media) during the Oculus Connect 2 on September 23, 2015.
Description[edit]
Learnings and design rules. Lessons and best-practices. Countless talks, articles and books have been written in an attempt to codify design and provide game designers with a rock solid foundation that they can depend on to deliver high quality experiences. This is not one of those talks. Instead, this talk will offer an honest look at some of the “safe” design decisions that failed spectacularly in Time Machine VR in an attempt to un-learn fundamental design rules in order to make a better game in VR.