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  • |Platforms=All ...Reality#Devices|Virtual Reality gadgets]] and [[Virtual Reality#Platforms|platforms]]. It was created by [[Dubit]], a digital development studio, and [[KZero]]
    704 bytes (89 words) - 16:28, 27 August 2024
  • ...n Source Virtual Reality'''. It is an open-source [[Virtual Reality]] [[VR Platforms|platform]] initiated by [[Razer]] and [[Sensics]]. [[Category:Virtual reality]]
    797 bytes (112 words) - 13:17, 29 October 2024
  • |Industry=[[Virtual Reality]] ...layer for producers of [[360 Video]]s and other types of cinematic virtual reality. WEVR created [[theBlu]], an immersive ocean [[experience]] for various [[V
    1 KB (165 words) - 04:52, 28 August 2024
  • '''Meta Quest''' is a series of headsets from [[Meta Platforms]]. [[Category:Virtual reality]]
    430 bytes (65 words) - 01:56, 26 January 2025
  • |Platforms=[[Leap Motion]] ...d Entertainment]], [[Productivity and Utility]], [[Science]] and [[Virtual Reality]].
    742 bytes (94 words) - 16:28, 27 August 2024
  • ...of, are contributing disorientation that people may experience in virtual reality. ...pecial updating. From a practical standpoint, it is not likely that motion platforms and large free-space walking areas will ever see a widespread use. Research
    3 KB (378 words) - 20:36, 28 September 2024
  • |Platforms= [[Quest]], [[Rift]], [[Go]], [[Gear VR]] [[Oculus Store]] is the official [[Virtual Reality]] [[App Store]] for the [[Oculus VR|Oculus HMDs]] owned by [[Facebook]]. Th
    2 KB (252 words) - 16:28, 27 August 2024
  • The '''Meta Quest 3''' is a [[virtual reality headset]] sold by [[Meta Platforms]]. It has [[flat focus]].
    846 bytes (129 words) - 00:21, 11 March 2025
  • ...[[Blender]] to render on [[Virtual Reality Devices]] and [[Virtual Reality Platforms]]. ...ing modality engines. Blender VR allows the user to run BGE on any Virtual Reality architecture (N host – K screens). The software supports adaptive [[stere
    3 KB (490 words) - 08:23, 21 August 2024
  • ...y Platforms|VR platforms]].<ref>http://dysonics.com/dysonics-takes-virtual-reality-to-the-streets/</ref> ...role for both content creators and end-users. It will help with navigating virtual landscapes, and also play its part when it comes to reduction of common iss
    4 KB (487 words) - 09:03, 5 September 2024
  • ...is a gesture control ring from [[Nod Labs]]. It can be used as a [[Virtual Reality]] [[Input gadgets|control peripheral]]. This wearable gadget is worn on you ...such as Nest and iPhone and [[Virtual Reality Devices]] and [[VR Platforms|platforms]] such as [[Oculus Rift]] and [[OSVR]].
    2 KB (399 words) - 18:57, 1 February 2025
  • |Type=[[Virtual Reality]] ...eVR]]<ref>http://www.scenevr.com/</ref> is a platform for creating virtual reality scenes using tools web developers are experienced with.
    3 KB (443 words) - 12:33, 29 October 2024
  • |Industry=Virtual Reality, Augmented Reality, and Mixed Reality ...ManoMotion is the first firm to integrate hand tracking into the augmented reality platform.
    6 KB (910 words) - 13:13, 30 August 2024
  • |Subtype=[[Virtual Reality Camera]] ...oser. These creations can be viewed on common virtual reality headsets and platforms by using a light field video playback engine from Lytro.
    3 KB (508 words) - 04:05, 18 March 2025
  • ...m is a utility design by [[Valve]] to be used with their [[Virtual Reality#Platforms|VR platform]], [[SteamVR]], and [[Virtual_Reality#Devices|Head Mounted Disp ...at they will not collide with any physical barriers as they experience the virtual content.
    5 KB (737 words) - 05:21, 5 August 2024
  • | genre = [[Virtual reality]] and [[augmented reality]] [[Application programming interface|API]] ...is a standard for access to [[virtual reality]] and [[augmented reality]] platforms and devices.<ref name="release-0.90"/> It specifies a VR and AR runtime. It
    14 KB (1,739 words) - 19:47, 8 February 2025
  • |VR/AR=[[Virtual Reality]] ...At the CES 2017 event, Pico Technology displayed a whole gamut of virtual reality products including [[Pico Neo DK]], [[Pico Tracking Kit]], and the Pico Neo
    7 KB (1,016 words) - 09:03, 5 September 2024
  • |VR/AR=[[Virtual Reality]] ...igned for VR developers and hobbyists with game plugins supporting popular platforms like Unity, Unreal and Xenko.
    5 KB (695 words) - 04:25, 3 October 2024
  • ...vidual video files into a single seamless 360 video suitable for [[virtual reality]] use. The software automates the whole video stitching process and include ...resolutions up to 8k or more. The software is compatible with all current platforms and ready for professional broadcasting application.
    3 KB (376 words) - 03:42, 28 August 2024