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- |Platforms=All ...Reality#Devices|Virtual Reality gadgets]] and [[Virtual Reality#Platforms|platforms]]. It was created by [[Dubit]], a digital development studio, and [[KZero]]704 bytes (89 words) - 16:28, 27 August 2024
- ...n Source Virtual Reality'''. It is an open-source [[Virtual Reality]] [[VR Platforms|platform]] initiated by [[Razer]] and [[Sensics]]. [[Category:Virtual reality]]797 bytes (112 words) - 13:17, 29 October 2024
- |Industry=[[Virtual Reality]] ...layer for producers of [[360 Video]]s and other types of cinematic virtual reality. WEVR created [[theBlu]], an immersive ocean [[experience]] for various [[V1 KB (165 words) - 04:52, 28 August 2024
- '''Meta Quest''' is a series of headsets from [[Meta Platforms]]. [[Category:Virtual reality]]430 bytes (65 words) - 01:56, 26 January 2025
- |Platforms=[[Leap Motion]] ...d Entertainment]], [[Productivity and Utility]], [[Science]] and [[Virtual Reality]].742 bytes (94 words) - 16:28, 27 August 2024
- ...of, are contributing disorientation that people may experience in virtual reality. ...pecial updating. From a practical standpoint, it is not likely that motion platforms and large free-space walking areas will ever see a widespread use. Research3 KB (378 words) - 20:36, 28 September 2024
- |Platforms= [[Quest]], [[Rift]], [[Go]], [[Gear VR]] [[Oculus Store]] is the official [[Virtual Reality]] [[App Store]] for the [[Oculus VR|Oculus HMDs]] owned by [[Facebook]]. Th2 KB (252 words) - 16:28, 27 August 2024
- The '''Meta Quest 3''' is a [[virtual reality headset]] sold by [[Meta Platforms]]. It has [[flat focus]].846 bytes (129 words) - 00:21, 11 March 2025
- ...[[Blender]] to render on [[Virtual Reality Devices]] and [[Virtual Reality Platforms]]. ...ing modality engines. Blender VR allows the user to run BGE on any Virtual Reality architecture (N host – K screens). The software supports adaptive [[stere3 KB (490 words) - 08:23, 21 August 2024
- ...y Platforms|VR platforms]].<ref>http://dysonics.com/dysonics-takes-virtual-reality-to-the-streets/</ref> ...role for both content creators and end-users. It will help with navigating virtual landscapes, and also play its part when it comes to reduction of common iss4 KB (487 words) - 09:03, 5 September 2024
- ...is a gesture control ring from [[Nod Labs]]. It can be used as a [[Virtual Reality]] [[Input gadgets|control peripheral]]. This wearable gadget is worn on you ...such as Nest and iPhone and [[Virtual Reality Devices]] and [[VR Platforms|platforms]] such as [[Oculus Rift]] and [[OSVR]].2 KB (399 words) - 18:57, 1 February 2025
- |Type=[[Virtual Reality]] ...eVR]]<ref>http://www.scenevr.com/</ref> is a platform for creating virtual reality scenes using tools web developers are experienced with.3 KB (443 words) - 12:33, 29 October 2024
- |Industry=Virtual Reality, Augmented Reality, and Mixed Reality ...ManoMotion is the first firm to integrate hand tracking into the augmented reality platform.6 KB (910 words) - 13:13, 30 August 2024
- |Subtype=[[Virtual Reality Camera]] ...oser. These creations can be viewed on common virtual reality headsets and platforms by using a light field video playback engine from Lytro.3 KB (508 words) - 04:05, 18 March 2025
- ...m is a utility design by [[Valve]] to be used with their [[Virtual Reality#Platforms|VR platform]], [[SteamVR]], and [[Virtual_Reality#Devices|Head Mounted Disp ...at they will not collide with any physical barriers as they experience the virtual content.5 KB (737 words) - 05:21, 5 August 2024
- | genre = [[Virtual reality]] and [[augmented reality]] [[Application programming interface|API]] ...is a standard for access to [[virtual reality]] and [[augmented reality]] platforms and devices.<ref name="release-0.90"/> It specifies a VR and AR runtime. It14 KB (1,739 words) - 19:47, 8 February 2025
- |VR/AR=[[Virtual Reality]] ...At the CES 2017 event, Pico Technology displayed a whole gamut of virtual reality products including [[Pico Neo DK]], [[Pico Tracking Kit]], and the Pico Neo7 KB (1,016 words) - 09:03, 5 September 2024
- |VR/AR=[[Virtual Reality]] ...igned for VR developers and hobbyists with game plugins supporting popular platforms like Unity, Unreal and Xenko.5 KB (695 words) - 04:25, 3 October 2024
- ...vidual video files into a single seamless 360 video suitable for [[virtual reality]] use. The software automates the whole video stitching process and include ...resolutions up to 8k or more. The software is compatible with all current platforms and ready for professional broadcasting application.3 KB (376 words) - 03:42, 28 August 2024