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- ...mann, A.L. (2001). A new optical tracking system for virtual and augmented reality applications. Instrumentation and Measurement Technology Conference Proceed ...odified Mobile Phones. IEEE International Symposium on Mixed and Augmented Reality</ref>4 KB (589 words) - 06:09, 17 February 2025
- ...or small field of view. Large field of view headsets are used in [[virtual reality]]. ==Augmented reality HMDs==3 KB (440 words) - 09:11, 20 March 2025
- ==Pixel density in Virtual Reality== When dealing with [[virtual reality]] or [[augmented reality]] (AR) [[head-mounted display|head-mounted displays]] ([[HMD]]s), a more us6 KB (946 words) - 16:28, 27 August 2024
- [[File:Augmented Reality Studierstube.jpg|thumb|Users wearing headsets and interacting in 3D]] * Motion Controllers: Devices like VR controllers that detect movement in three dimensions using IMUs and2 KB (331 words) - 21:34, 8 March 2025
- |Industry=Virtual Reality, Augmented Reality, and Mixed Reality |Supported Devices=All gadgets that support ARKit6 KB (910 words) - 13:13, 30 August 2024
- ...-waveguides-with-prescription-lenses-crossing-a-new-threshold-in-augmented-reality-performance-302175254.html | access-date=2024-10-12}}</ref> .../lumus-announces-z-optical-engine-to-address-near-term-market-of-augmented-reality-ar-glasses-0001 | access-date=2025-02-09}}</ref>7 KB (887 words) - 18:53, 9 February 2025
- The [[Rokid Max Pro]] is an [[augmented reality]] ([[AR]]) glasses product developed by [[Rokid]]. The product was launched ...power and content. They support [[USB-C connectivity]] for a wide range of devices, including [[smartphones]], [[tablets]], and [[laptops]].6 KB (821 words) - 14:05, 4 October 2024
- '''Latency''' is the delay between action and reaction. In augmented reality headset systems, it is the time between head movement and display update. H ...improved by using a different display technology. When [[Virtual Reality#Devices|VR gadgets]] such as [[Oculus Rift]] switched from LCD to OLED, pixel switc2 KB (313 words) - 13:40, 9 March 2025
- '''CREAL''' is a company that makes displays for [[augmented reality headset]]s. Specifically, [[sequential light-field display]]s. Its displays ...c Leap]].<ref name="g148">{{cite web | title=Innovation bringing augmented reality to the highest level I CREAL's mission | website=CREAL LIGHT-FIELD DISPLAY6 KB (891 words) - 22:21, 13 December 2024
- | genre = [[Virtual reality]] and [[augmented reality]] [[Application programming interface|API]] ...for access to [[virtual reality]] and [[augmented reality]] platforms and devices.<ref name="release-0.90"/> It specifies a VR and AR runtime. It is managed14 KB (1,739 words) - 19:47, 8 February 2025
- |VR/AR=[[Virtual Reality]], [[augmented reality]] [[Category:Devices]]2 KB (306 words) - 05:10, 28 September 2024
- ...an important aspect of camera-based [[augmented reality]]. It allows [[AR Devices]] to track real world environments. ...ition and orientation of objects in relation to viewer’s own position. The augmented vision is then carefully and precisely superimposed on a real scene. Common3 KB (462 words) - 08:00, 21 August 2024
- ...d Zhang, H. (2017). Real-time motion tracking for mobile augmented/virtual reality using adaptive visual-inertial fusion. Sensors, 17</ref> It also demands a ...tp://www.roadtovr.com/overview-of-positional-tracking-technologies-virtual-reality/</ref><ref name=”2”> Ziegler, E. (2010). Real-time markerless tracking12 KB (1,696 words) - 06:14, 17 February 2025
- ...-announces-high-glass-wafers-in-300-mm-diameter-size-for-augmented-reality-devices.html | access-date=2025-02-09}}</ref>3 KB (425 words) - 19:14, 27 February 2025
- |Type=[[Audio Devices]] [[OSSIC X]] is an advanced [[3D audio]] [[Audio Devices|listening system]] jointly developed by [[Pioneer]] and [[Logitech]]. Techn7 KB (1,028 words) - 09:03, 5 September 2024
- ...owing face and object recognition, auto-navigation, and advanced augmented reality (AR) applications <ref name=”4”> CNET (2016). Lenovo Phab2 Pro: World� ...ills are depth-sensing, location-mapping, and placing virtual objects into reality with a better sense of accuracy <ref name=”4”></ref>. To create the AR10 KB (1,602 words) - 02:44, 9 September 2024
- ...promise of virtual reality has always been enormous. Putting on a virtual reality headset and being transported anywhere. It's about breaking free from the m ==History of virtual reality==38 KB (6,041 words) - 05:54, 17 February 2025