Changes

123 bytes added ,  04:53, 16 June 2024
no edit summary
Line 1: Line 1:  
'''VR legs''' is a term used in the field of [[virtual reality]] (VR) that refers to how used to VR a user is, and how much they can handle the visual and vestibular conflicts of a VR experiece. It is particularly related to virtual locomotion.
 
'''VR legs''' is a term used in the field of [[virtual reality]] (VR) that refers to how used to VR a user is, and how much they can handle the visual and vestibular conflicts of a VR experiece. It is particularly related to virtual locomotion.
 +
 +
It comes from the term "sea legs", which refers to a person's ability to maintain balance while on a moving ship or boat.
    
The concept of VR legs is related to [[Simulator sickness|simulator sickness]]. Since the release to the general public of low-cost VR devices in the 2010s, users and developers have been dealing with this problem, and trying to find ways to overcome it <ref> Urban Dictionary. VR Legs. Retrieved from http://www.urbandictionary.com/define.php?term=VR%20Legs</ref> <ref> Silicon Valley Dictionary. VR Legs. Retrieved from http://svdictionary.com/words/vr-legs</ref> (1; 2).
 
The concept of VR legs is related to [[Simulator sickness|simulator sickness]]. Since the release to the general public of low-cost VR devices in the 2010s, users and developers have been dealing with this problem, and trying to find ways to overcome it <ref> Urban Dictionary. VR Legs. Retrieved from http://www.urbandictionary.com/define.php?term=VR%20Legs</ref> <ref> Silicon Valley Dictionary. VR Legs. Retrieved from http://svdictionary.com/words/vr-legs</ref> (1; 2).