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'''VR legs''' is a term used in the field of [[virtual reality]] (VR) to characterize the user habituation to the virtual environment. The Urban Dictionary describes it as “the metaphorical representation of being accustomed to immersion in a virtual reality environment, particularly in regards to virtual locomotion.” VR legs are therefore related to [[Simulator sickness|simulator sickness]], and since the release to the general public of new VR devices, users and developers have been dealing with this problem, and trying to find ways to overcome it <ref> Urban Dictionary. VR Legs. Retrieved from http://www.urbandictionary.com/define.php?term=VR%20Legs</ref> <ref> Silicon Valley Dictionary. VR Legs. Retrieved from http://svdictionary.com/words/vr-legs</ref> (1; 2).
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'''VR legs''' is a term used in the field of [[virtual reality]] (VR) that refers to how used to VR a user is, and how much they can handle the visual and vestibular conflicts of a VR experiece. It is particularly related to virtual locomotion.
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The concept of VR legs is related to [[Simulator sickness|simulator sickness]]. Since the release to the general public of low-cost VR devices in the 2010s, users and developers have been dealing with this problem, and trying to find ways to overcome it <ref> Urban Dictionary. VR Legs. Retrieved from http://www.urbandictionary.com/define.php?term=VR%20Legs</ref> <ref> Silicon Valley Dictionary. VR Legs. Retrieved from http://svdictionary.com/words/vr-legs</ref> (1; 2).
==VR Legs and simulation sickness==
==VR Legs and simulation sickness==