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[[File:Nvidia-light-field-stereoscope-schematic.jpg|thumb|Figure 5. Light Field Stereoscope schematic (Image: fudzilla.com)]]
 
[[File:Nvidia-light-field-stereoscope-schematic.jpg|thumb|Figure 5. Light Field Stereoscope schematic (Image: fudzilla.com)]]
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During the 2013 [[SIGGRAPH]] (Special Interest Group on Computer Graphics and Interactive Techniques) conference, NVIDIA showed the product of its research sector: a near-eye light field display prototype (Figure 2). This was Doug Lanman's binocular light field display prototype. It consisted of a pair of OLED micro-displays with a pixel density of about 2000 ppi. The display panels measured 15.36 x 8.64 mm, with a resolution of 1280 x 720 through 24-bit color pixels, and were installed on a glasses-like frame with a small box of electronics on top.<ref name=”5”> LightField Forum. Refocus your Eyes: Nvidia presents Near-Eye Light Field Display Prototype. Retrieved from http://lightfield-forum.com/2013/07/refocus-your-eyes-nvidia-presents-near-eye-light-field-display-prototype/</ref><ref name=”9”> Steele, B. (2013). NVIDIA Research's near-eye light field display prototype eyes-on (video). Retrieved from https://www.engadget.com/2013/07/24/nvidia-research-near-eye-light-field-display-prototype/</ref>
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During the 2013 [[SIGGRAPH]] (Special Interest Group on Computer Graphics and Interactive Techniques) conference, NVIDIA showed a near-eye light field display prototype. This was [[Doug Lanman's binocular light field display prototype]]. It consisted of a pair of OLED micro-displays with a pixel density of about 2000 ppi. The display panels measured 15.36 x 8.64 mm, with a resolution of 1280 x 720 through 24-bit color pixels, and were installed on a glasses-like frame with a small box of electronics on top.<ref name=”5”> LightField Forum. Refocus your Eyes: Nvidia presents Near-Eye Light Field Display Prototype. Retrieved from http://lightfield-forum.com/2013/07/refocus-your-eyes-nvidia-presents-near-eye-light-field-display-prototype/</ref><ref name=”9”> Steele, B. (2013). NVIDIA Research's near-eye light field display prototype eyes-on (video). Retrieved from https://www.engadget.com/2013/07/24/nvidia-research-near-eye-light-field-display-prototype/</ref>
    
The microlens arrays mounted in front of the displays are used to convert pixels to individual light rays, generating a light field in front of the eye. It allows the viewer to focus at multiple depths and create a field of view of approximately 70 degrees. Users who experimented the prototype during the conference confirmed both aspects. Furthermore, they reported that despite being situated close to the eye, the prototype still provided some sharp images. Nevertheless, the proximity caused some pixel loss due to a decreased spacial resolution. Another interesting aspect of this prototype is that adjustments can be made, at the level of software, to take into account the user’s glasses or contacts prescription. The software is powered by NVIDIA GPUs and OpenGL <ref name=”5”></ref><ref name=”9”></ref>.
 
The microlens arrays mounted in front of the displays are used to convert pixels to individual light rays, generating a light field in front of the eye. It allows the viewer to focus at multiple depths and create a field of view of approximately 70 degrees. Users who experimented the prototype during the conference confirmed both aspects. Furthermore, they reported that despite being situated close to the eye, the prototype still provided some sharp images. Nevertheless, the proximity caused some pixel loss due to a decreased spacial resolution. Another interesting aspect of this prototype is that adjustments can be made, at the level of software, to take into account the user’s glasses or contacts prescription. The software is powered by NVIDIA GPUs and OpenGL <ref name=”5”></ref><ref name=”9”></ref>.