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Oculus focal surface display is still not a perfect solution for the vergence-accommodation conflict. It is instead a middle stage between current VR display technology and a future one with ideal properties to completely solve the problems with vergence and accommodation. <ref name=”7”></ref>
 
Oculus focal surface display is still not a perfect solution for the vergence-accommodation conflict. It is instead a middle stage between current VR display technology and a future one with ideal properties to completely solve the problems with vergence and accommodation. <ref name=”7”></ref>
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A consumer-ready product is still a long way out. Nevertheless, the research into this technology will benefit the VR an AR ([[augmented reality]]) industry, providing a new direction for future research to delve into. Indeed, the focal surface display requires eye-tracking - a technique that is also not a completely solved issue - and is difficult to implement with a wide field of view. There is also the possibility of focal surface displays being applied to AR devices. <ref name=”5”></ref><ref name=”7”></ref>
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A consumer-ready product is still a long way out. Nevertheless, the research into this technology will benefit the VR an AR ([[augmented reality]]) industry, providing a new direction for future research to delve into. Indeed, the focal surface display requires eye-tracking - a technique that is also not a completely solved issue - and is difficult to implement with a wide field of view. There is also the possibility of focal surface displays being applied to AR gadgets. <ref name=”5”></ref><ref name=”7”></ref>
    
While the technology still needs to mature, there is the desire to move beyond fixed-focus headsets which will, inevitably, produce results that will translate into VR products that can be offered to the consumer, in the future. <ref name=”5”></ref>
 
While the technology still needs to mature, there is the desire to move beyond fixed-focus headsets which will, inevitably, produce results that will translate into VR products that can be offered to the consumer, in the future. <ref name=”5”></ref>