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==Collision Bounds==
==Collision Bounds==
Collision Bounds is the blue grid that appears in [[VR]] when the user is close to physical barriers in real life.
Collision Bounds is the blue grid that appears in [[VR]] when the user is close to physical barriers in real life.
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On October 27, 2015, Valve introduced different styles of the grid for beta testing:<ref name="collision beta">Vlachos, A. (2015). Collision Bounds change - Feedback please. Retrieved from https://steamcommunity.com/app/358720/discussions/0/483368526588965793/</ref>
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*Squares - Small floating squares on wall surfaces;
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*Beginner - Grid pattern with the intersections removed;
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*Intermediate - Same as beginner but square openings are about 2.25x the area (bars are 1.5x farther apart);
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*Advanced - A single horizontal line on each wall;
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*Developer - A persistent line loop at floor-level that never fades away, helping the user to always be aware of where the walls are by just glancing down.
==Limitations==
==Limitations==