Difference between revisions of "IEEE Virtual Reality"
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'''IEEE VR''' is an event held by IEEE yearly that is dedicated to VR. The full name as of 2018 is the IEEE Conference on Virtual Reality and 3D User Interfaces.<ref name="z104"/> | '''IEEE VR''' is an event held by IEEE yearly that is dedicated to VR. The full name as of 2018 is the IEEE Conference on Virtual Reality and 3D User Interfaces.<ref name="z104"/> | ||
− | + | In the year 2018, IEEE's VR and 3DUI conferences were merged into the IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR.<ref name="z104"/> | |
− | In the year | + | |
+ | At IEEE Virtual Reality 2013, there was a panel titled “The Future of Consumer Virtual Reality”, with Jason Jerald, Palmer Luckey, David A. Smith, Sébastien Kuntz, and Amir Rubin. | ||
+ | |||
+ | The sponsors of IEEE VR have included [[Zspace]] and [[Polhemus]].<ref>https://ieeevr.org/2013/consumer_vr.htm Accessed May 1, 2024</ref> | ||
==Events== | ==Events== | ||
* [[IEEE VR 1999]]<ref name="b557">{{cite web | title=IEEE VR Conference - Past Conferences | website=IEEE VR Conference | url=https://ieeevr.org/PastConferences.html | access-date=2024-08-23}}</ref> | * [[IEEE VR 1999]]<ref name="b557">{{cite web | title=IEEE VR Conference - Past Conferences | website=IEEE VR Conference | url=https://ieeevr.org/PastConferences.html | access-date=2024-08-23}}</ref> | ||
− | * [[IEEE | + | * [[IEEE Virtual Reality 2000]]<ref name="b557"/> |
− | * [[IEEE | + | * [[IEEE Virtual Reality 2001]]<ref name="b557"/> |
− | * [[IEEE | + | * [[IEEE Virtual Reality 2002]]<ref name="b557"/> |
− | * [[IEEE | + | * [[IEEE Virtual Reality 2003]]<ref name="b557"/> |
− | * [[IEEE | + | * [[IEEE Virtual Reality 2004]]<ref name="b557"/> |
− | * [[IEEE | + | * [[IEEE Virtual Reality 2005]]<ref name="b557"/> |
− | * [[IEEE | + | * [[IEEE Virtual Reality 2006]]<ref name="b557"/> |
− | * [[IEEE | + | * [[IEEE Virtual Reality 2007]]<ref name="b557"/> |
− | * [[IEEE | + | * [[IEEE Virtual Reality 2008]]<ref name="b557"/> |
− | * [[IEEE | + | * [[IEEE Virtual Reality 2009]]<ref name="b557"/> |
− | * [[IEEE | + | * [[IEEE Virtual Reality 2010]]<ref name="b557"/> |
− | * [[IEEE | + | * [[IEEE Virtual Reality 2011]]<ref name="b557"/> |
− | * [[IEEE | + | * [[IEEE Virtual Reality 2012]]<ref name="b557"/> |
− | * [[IEEE | + | * [[IEEE Virtual Reality 2013]]<ref name="b557"/> |
− | * [[IEEE | + | * [[IEEE Virtual Reality 2024]]<ref name="b557"/><ref name="z104">{{cite web | title=IEEE Virtual Reality 2024| website=IEEE Virtual Reality 2024 | url=https://ieeevr.org/2024/ | access-date=2024-07-03}}</ref> |
==References== | ==References== |
Latest revision as of 06:34, 24 March 2025
IEEE VR is an event held by IEEE yearly that is dedicated to VR. The full name as of 2018 is the IEEE Conference on Virtual Reality and 3D User Interfaces.[1]
In the year 2018, IEEE's VR and 3DUI conferences were merged into the IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR.[1]
At IEEE Virtual Reality 2013, there was a panel titled “The Future of Consumer Virtual Reality”, with Jason Jerald, Palmer Luckey, David A. Smith, Sébastien Kuntz, and Amir Rubin.
The sponsors of IEEE VR have included Zspace and Polhemus.[2]
EventsEdit
- IEEE VR 1999[3]
- IEEE Virtual Reality 2000[3]
- IEEE Virtual Reality 2001[3]
- IEEE Virtual Reality 2002[3]
- IEEE Virtual Reality 2003[3]
- IEEE Virtual Reality 2004[3]
- IEEE Virtual Reality 2005[3]
- IEEE Virtual Reality 2006[3]
- IEEE Virtual Reality 2007[3]
- IEEE Virtual Reality 2008[3]
- IEEE Virtual Reality 2009[3]
- IEEE Virtual Reality 2010[3]
- IEEE Virtual Reality 2011[3]
- IEEE Virtual Reality 2012[3]
- IEEE Virtual Reality 2013[3]
- IEEE Virtual Reality 2024[3][1]