Difference between revisions of "IEEE Virtual Reality"

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'''IEEE VR''' is an event held by IEEE yearly that is dedicated to VR. The full name as of 2018 is the IEEE Conference on Virtual Reality and 3D User Interfaces.<ref name="z104"/>
 
'''IEEE VR''' is an event held by IEEE yearly that is dedicated to VR. The full name as of 2018 is the IEEE Conference on Virtual Reality and 3D User Interfaces.<ref name="z104"/>
  
===History===
 
 
In the year 2018, IEEE's VR and 3DUI conferences were merged into the IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR.<ref name="z104"/>
 
In the year 2018, IEEE's VR and 3DUI conferences were merged into the IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR.<ref name="z104"/>
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At IEEE Virtual Reality 2013, there was a panel titled “The Future of Consumer Virtual Reality”, with Jason Jerald, Palmer Luckey, David A. Smith, Sébastien Kuntz, and Amir Rubin.
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The sponsors of IEEE VR have included [[Zspace]] and [[Polhemus]].<ref>https://ieeevr.org/2013/consumer_vr.htm Accessed May 1, 2024</ref>
  
 
==Events==
 
==Events==

Latest revision as of 06:34, 24 March 2025

IEEE VR is an event held by IEEE yearly that is dedicated to VR. The full name as of 2018 is the IEEE Conference on Virtual Reality and 3D User Interfaces.[1]

In the year 2018, IEEE's VR and 3DUI conferences were merged into the IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR.[1]

At IEEE Virtual Reality 2013, there was a panel titled “The Future of Consumer Virtual Reality”, with Jason Jerald, Palmer Luckey, David A. Smith, Sébastien Kuntz, and Amir Rubin.

The sponsors of IEEE VR have included Zspace and Polhemus.[2]

Events[edit]

References[edit]