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{{Device Infobox
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[[File:Oculus Rift DK1.jpeg|thumb|300px|An Oculus Rift DK1]]
|image=[[File:oculus rift dk11.jpg|350px]]
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|VR/AR=[[Virtual Reality]]
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|Type=[[Head-mounted display]]
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|Subtype=[[Discrete HMD]]
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|Platform=[[Oculus Rift (Platform)]]
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|Developer=[[Oculus VR]]
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|Operating System=[[Windows]], [[Mac]], [[Linux]]
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|Requires=PC
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|Predecessor=None
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|Successor=[[Oculus Rift DK2]]
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|Display=7 inch LCD
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|Resolution=1280 x 800, 640 x 800 per eye
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|Pixel Density=215 PPI
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|Refresh Rate=60 Hz <ref>VRcompare. Oculus Rift DK1 Specs. Retrieved from https://vr-compare.com/headset/oculusriftdk1</ref>
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|Persistence=3 ms
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|Field of View=110° (Nominal)
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|Tracking=3DOF
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|Rotational Tracking=[[Gyroscope]], [[Accelerometer]], [[Magnetometer]]
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|Positional Tracking=None
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|Update Rate=Rotational: 1000 Hz
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|Latency=Tracking: 2ms, End-to-end: 50-60ms
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|Weight=.84 lbs (380g)
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|Release Date=March 29, 2013
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|Price=$300
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|Website=[https://www.oculus.com/ Oculus.com]
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}}
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The Oculus Rift DK 1 or Development Kit 1 is a VR headset made by [[Oculus VR]]. It is the first version of the [[Oculus Rift (Platform)|Oculus Rift]] after the prototypes made by Palmer Luckey.
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The '''Oculus Rift DK1''' is a [[VR headset]] from [[Oculus]]. It is the first version of the [[Oculus Rift|Oculus Rift]] after the prototypes. It has a [[flat focus]], making it unsuitable for displaying content within one meter of the user.
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DK1 was released on March 29, 2013 for 300 dollars. A Kickstarter campaign for DK1 begin in August 2012. Pre-orders for DK1 became available on Oculus' website on September 26, 2012. DK1 is intended to be used by developers and hardcore VR enthusiasts to create [[VR]] content. It was discontinued after the release of [[Oculus Rift DK2]].
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Its origin of market is Kickstarter.
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On January 5, 2016, Oculus VR announced that the original Kickstarter backers of DK1 would receive a special Kickstarter Edition of the [[Rift]].
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DK1 was intended to be used by developers and hardcore VR enthusiasts to create [[VR]] content.
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The design files for the DK1 were made open source in 2014.<ref>https://www.roadtovr.com/oculus-rift-dk1-open-source-manufacturing-the-dk1-nirav-patel/</ref>
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The DK1 was mass-manufactured in China.
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It was discontinued after the release of [[Oculus Rift DK2]].
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The DK1 was mass-manufactured in China.
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The design files for the DK1 are open source.<ref>https://www.roadtovr.com/oculus-rift-dk1-open-source-manufacturing-the-dk1-nirav-patel/</ref>
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It used a lens design from the [[FOV2GO-D]].<ref name="c438">{{cite web | title=FOV2GO | website=mark-bolas-dossier |url=https://www.markbolas.com/blank | access-date=2024-08-23}}</ref>
 
==Hardware==
 
==Hardware==
Oculus Rift DK1 is a large, black, goggle-like device that is strapped across your eyes. There are cushions lining the sides of the goggles to give you comfort. The display of DK1 is a RGB LCD screen with a resolution of 1280 x 800 or 640 x 800 per eye. It has a diagonal FOV of 110° and horizontal FOV of 90°.
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The Oculus Rift DK1 uses a facial interface design with a head strap. The facial interface is foam.
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Oculus Rift DK1 tracks the rotational movement of your head with [[Gyroscope]], [[Accelerometer]] and [[Magnetometer]]. It allows you to look around and become immersed in the virtual world. The overall latency is about 50 to 60ms.  
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The display of DK1 is a RGB LCD screen with a resolution of 1280 x 800, resulting in 640 x 800 per eye. When viewed through the lenses, it has a diagonal FOV of about 110 degrees and horizontal FOV of about 90 degrees.
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Oculus Rift DK1 tracks the rotational movement of the user's head with an [[IMU]]. It allows you to look around and become immersed in the virtual world. The overall latency is about 50ms to 60ms.  
    
It comes with 3 different pairs of lenses along with the ability to adjust the focal lengths of the display. The material of the actual lenses is something like a polycarbonate or acrylic.
 
It comes with 3 different pairs of lenses along with the ability to adjust the focal lengths of the display. The material of the actual lenses is something like a polycarbonate or acrylic.
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While DK1 offers a fairly immersive experience, it is not perfect. When using the device, motion blur is quite apparent. It also has pixelation due to low resolution and the appearance of looking through a [[screen door]].
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While DK1 offers a fairly immersive experience, it is not perfect. When using the device, motion blur is quite apparent. It also has pixelation due to low resolution, resulting in the [[screen door effect]].
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In addition to the head-mounted display, DK1 has a brick-like device called the control box. User must connect the HMD to the control box before it can be hooked up to PC. Along with various I/O ports such as [[HDMI]], DVI, Mini USB and DC connector, Control box allows the user to change the brightness and contrast of his or her display. The video input for the HMD is DVI. The control box changes PC's HDMI output into DVI.
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The DK1 has a control box wired to the headset, which connects to a display output gadget like a personal computer. Along with various I/O ports such as [[HDMI]], DVI, Mini USB and power connector, control box allows the user to change the brightness and contrast of the HMD.
 
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The hardware was designed in part by [[Nirav Patel]].
      
===Specifications===
 
===Specifications===
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==Setup Tutorial==
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==Setup tutorial==
 
#Remove the DK1 headset and Control Box from the case. headset is attached to the Control Box through a cord.
 
#Remove the DK1 headset and Control Box from the case. headset is attached to the Control Box through a cord.
 
#Adjust the headset strap (lateral) so the headset fit comfortably in front of your face. Use and adjust the over-the-top strap if needed.
 
#Adjust the headset strap (lateral) so the headset fit comfortably in front of your face. Use and adjust the over-the-top strap if needed.
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#Run Oculus Configuration Utility (''OculusConfigUtil'') and configure the headset to your specifications.  
 
#Run Oculus Configuration Utility (''OculusConfigUtil'') and configure the headset to your specifications.  
 
#Click on ''Show Demo Scene'' to make sure everything is positioned correctly.<ref>https://web.archive.org/web/20150303181137if_/http://static.oculus.com/sdk-downloads/documents/Oculus_User_Guide_0.4.4.pdf</ref>
 
#Click on ''Show Demo Scene'' to make sure everything is positioned correctly.<ref>https://web.archive.org/web/20150303181137if_/http://static.oculus.com/sdk-downloads/documents/Oculus_User_Guide_0.4.4.pdf</ref>
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==Apps==
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[[VR Apps]] from [[Oculus Share]] and other [[App Stores]]
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==Developer==
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===Oculus SDK===
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[[Oculus SDK]]
      
==References==
 
==References==
 
<references/>
 
<references/>
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[[Category:Virtual reality headsets]]
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[[Category:VR headsets]]
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[[Category:Buildable VR headsets]]