Difference between revisions of "3D flat panel display"
Jump to navigation
Jump to search
m (Acro moved page 3d flat panel display to 3D flat panel display) |
|||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
A '''3D flat panel computer display''' is a subset of a full-depth-cue headset, as long as size is not considered. | A '''3D flat panel computer display''' is a subset of a full-depth-cue headset, as long as size is not considered. | ||
+ | |||
+ | A subset of a true 3D flat panel display that reproduces all depth cues is a single [[steerable beam]] or [[effectual steerable beam]]. | ||
+ | |||
+ | If ignoring the size of the display, a display system that is out in the world does not need accurate motion tracking. Furthermore, the field of view limitations do not exist, and there is no [[pop in]]. | ||
There is little need for accurate motion tracking. | There is little need for accurate motion tracking. | ||
Line 5: | Line 9: | ||
==References== | ==References== | ||
<references /> | <references /> | ||
+ | |||
+ | [[Category:Display]] |
Latest revision as of 18:59, 1 February 2025
A 3D flat panel computer display is a subset of a full-depth-cue headset, as long as size is not considered.
A subset of a true 3D flat panel display that reproduces all depth cues is a single steerable beam or effectual steerable beam.
If ignoring the size of the display, a display system that is out in the world does not need accurate motion tracking. Furthermore, the field of view limitations do not exist, and there is no pop in.
There is little need for accurate motion tracking.