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[[File:VR arcade.png|thumb|Figure 5. VR Arcade Machines (Image: www.vrs.org.uk)]]
[[File:VR arcade.png|thumb|Figure 5. VR Arcade Machines (Image: www.vrs.org.uk)]]
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The main advancements have happened after the introduction of electronics and computer technology, but there are precursors to the ideas and implementation of VR that date as far back as the 1800s. For example, focusing solely on VR as a means of creating the illusion of being someplace else, then the earliest attempts at virtual reality could be considered the panoramic murals (or 360-degree murals). These would fill the viewer’s field of vision with the intention of making them feel a sense of presence at a certain historical event or scene.<ref name=”1”> Virtual Reality Society. History of Virtual Reality. Retrieved from https://www.vrs.org.uk/virtual-reality/history.html</ref> <ref name=”2”> The Franklin Institute. History of Virtual Reality. Retrieved from https://www.fi.edu/virtual-reality/history-of-virtual-reality</ref>
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VR is made possible using electronics and computer technology. More primitive ideas can be implemented using more primitive technology, such as a fixed stereoscope, or panoramic murals (or 360-degree murals). These fill the viewer’s field of vision with the intention of making them feel a sense of presence at a certain historical event or scene.<ref name=”1”> Virtual Reality Society. History of Virtual Reality. Retrieved from https://www.vrs.org.uk/virtual-reality/history.html</ref> <ref name=”2”> The Franklin Institute. History of Virtual Reality. Retrieved from https://www.fi.edu/virtual-reality/history-of-virtual-reality</ref>
What follows is a timeline of the main historical dates and events in the development of VR.
What follows is a timeline of the main historical dates and events in the development of VR.