Hololens
Microsoft HoloLens | |
---|---|
Developer | Microsoft Corporation |
Operating system | NA |
Resolution | 1268x720 |
Field of view | NA |
Weight | grams |
Controls |
The Hololens is a transparent display headset from Microsoft. It is optically worse than the Hololens 2 and the Magic Leap 1.
The eye-piece components of HoloLens are transparent. It is able to project high-definition (HD) virtual content over real world objects using its see-through displays.[1][2]
It requires a Microsoft account to set up.
Microsoft HoloLens runs a self-contained Windows 10 computer. It features a pair of optical see through head-mounted displays and sensors, including cameras for SLAM/VIO to allow its users to interact with AR applications.
HoloLens has a CPU and GPU, which Microsoft said gives the headset more processing power than an average laptop.[3]
Microsoft collaborated with NASA in the making of HoloLens, and there is the potential to control the Mars rover Curiosity via the headset, allowing Nasa staff to work as if they were on the planet themselves. Microsoft also partnered with Volvo to showcase another possible use - using it in car showrooms for customers to view different color configurations for their chosen car and see features in action.[3]
Specifications[edit]
The field of view where the holograms appear is quite small - 30° horizontal and 17.5° vertical. It is the same as a 16:9 monitor with 15 feet diagonal, 2 feet away from you face.
It has a diagonal FoV of about 30 degrees.[4]
Sensors[edit]
Sensors include head tracking IMUs (Inertial Measuring Unit); a sound capture system consisting of an array of 4 microphones; an energy efficient depth camera with 120°×120° FOV, an RGB 2-megapixel photo / HD video camera and an ambient light sensor. Additionally, it has 4 greyscale environment sensing cameras that work with the depth camera to track the head, hands and the surrounding environment.
Processors[edit]
For processors, in addition to CPU and GPU, HoloLens possess an HPU, (holographic processing unit). The HPU is a coprocessor dedicated to integrating real world and virtually generated content. It consolidates and processes all the data from various sensors and produces a thin stream of useful information to the other processors. HPU removes the burden of handling heavy external data from the CPU and GPU, allowing them to focus on creating content.
HPU - processes all of the data from its sensors, depth camera, microphone etc.
Audio[edit]
The Spatial sound system consists of 2 small speakers are located on the sides of the OHMD, sitting above the ears. Unlike headphones, these speakers do not prevent the user from hearing external sounds. In-app audio will come from different directions which depend on where you are in relation to the virtual object making the sound.
Input and Interface[edit]
A pair of buttons responsible for brightness is above the left ear while another pair of buttons responsible for volume is above the right ear. In each pair, one of the buttons is concave while the other one is convex. There is also a Power button. These are the only physical inputs - HoloLens is largely controlled by voice, gesture and gaze along with a bluetooth clicker
5 LEDs are present on the left side of the OHMD. These LEDs display various system statuses such as power and battery conditions. A microUSB port is present for charging and connection. It is possible to use Microsoft HoloLens while it’s charging over microUSB.[3]
Power and Connectivity[edit]
The battery in HoloLens lasts around 2.5 hours during processor intensive use. It lasts around 5.5 hours during regular use.
HoloLens can connect to any WiFi or Bluetooth-equipped device.
HoloLens can run any universal Windows 10 app.
In the Box[edit]
- HoloLens Development Edition
- HoloLens Clicker
- Carrying case
- Charger and cable
- Microfiber cloth
- Nose pads
- Overhead strap
Announcement and Release[edit]
Microsoft HoloLens was announced during a Windows 10 Event on January 21st, 2015. The Development Edition was released on March 30, 2016, for $3,000 or £2,000. It allowed developers to start making apps and games for the headset. Months later, it became available to anyone with a Microsoft account. During the last quarter of 2016, the program expanded beyond the United States into countries like the United Kingdom, Ireland, France, Germany, Australia and New Zealand. Currently, there’s still no information regarding a consumer edition release date.[5][3][6]
Features[edit]
Holograms - realistic 3D projections that can be anchored onto real life objects. These virtual objects are projected at about 60 cm (near plane) to few meters.
Spatial Mapping - scans the environment in real time to create a mesh of an X/Y/Z coordinate plane. Objects can be accurately projected into the mesh.
Spatial Audio - in-app audio will come from different directions which depend on where you are in relation to the virtual object making the sound
Voice Recognition - recognizes various voice commands.
Gesture Recognition - recognizes various gesture commands such as the Air Tap.
Gaze Recognition - HoloLens tracks your gaze.
Commands[edit]
Gaze[edit]
HoloLens tracks your gaze. When you perform a gesture such as air tap, look at the part of hologram where you want to place your tap.
Gesture[edit]
Action | Description | Effect |
---|---|---|
Air Tap | With your index finger pointed upward, bend it forward | Simulates a mouse click in a desktop environment. Activates the interactive component |
Home/Start | Opening your hand with palm facing up | Simulates the Windows key on a keyboard or Home button on a Windows Tablet. Opens up the holographic start menu. |
Input gadgets[edit]
HoloLens Clicker - a small clicker with a loop that wraps around your middle or index finger. It is held with the microUSB port towards your body and your thumb resting on top of the click, in the indentation. The clicker features a single button and rotational tracking. It allows a user to click and scroll with minimal hand motion as a replacement for the air-tap gesture.
Bluetooth Mouse and Keyboard
Apps[edit]
HoloLens can project various Windows 10 Apps, programs, and browsers onto walls and other objects. One of the examples Microsoft used was Windows-like interfaces projected onto walls and furniture. Users can interact with these projections with gaze, gestures and voice commands.
List of HoloLens 1 applications
Developer[edit]
Hololens uses Windows Mixed Reality, based on Windows 10.
To develop for HoloLens, you need a Windows 10 PC able to run Visual Studio 2015 and Unity.
Tools[edit]
HoloLens Emulator[edit]
HoloLens Emulator allows the user to test Holographic apps on their PCs without the need of a physical HoloLens.
It is simulated using a keyboard, mouse, and/or xbox controller.
The human and environmental inputs that would usually be read by the sensors on the HoloLens are instead simulated using your keyboard, mouse, or Xbox controller.
Apps don't need to be modified to run on the emulator and don't know that they aren't running on a real HoloLens.[7]
History[edit]
January 21, 2015 - Microsoft HoloLens was officially announced.
April 28, 2015 - First live stage presentation of the HoloLens.
March 30, 2016 - Developer Edition of the HoloLens is officially released.
References[edit]
- ↑ Microsoft. Microsoft HoloLens. Retrieved from https://www.microsoft.com/en-us/hololens
- ↑ Microsoft. Why HoloLens. Retrieved from https://www.microsoft.com/en-us/hololens/why-hololens
- ↑ 3.0 3.1 3.2 3.3 Roberts, J. (2016). What is HoloLens? Microsoft’s holographic headset explained. Retrieved from http://www.trustedreviews.com/opinion/hololens-release-date-news-and-price-2922378
- ↑ "How does the Hololens 2 matter?". 2019-02-24. https://stevesspace.com/2019/02/how-does-hololens2-matter/.
- ↑ Sophie, C. (2017). Microsoft HoloLens: Everything you need to know about the $3,000 AR headset. Retrieved from https://www.wareable.com/microsoft/microsoft-hololens-everything-you-need-to-know-about-the-futuristic-ar-headset-735
- ↑ Spence, E. (2017). Microsoft HoloLens Review: Winning the reality wars. Retrieved from https://www.forbes.com/sites/ewanspence/2017/01/14/microsoft-hololens-review-experience-review/2/#4053cf3d43f9
- ↑ Microsoft. Using the HoloLens emulator. Retrieved from https://developer.microsoft.com/en-us/windows/holographic/using_the_hololens_emulator