Difference between revisions of "Accelerometer"

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(Copy from https://xinreality.com/wiki/Accelerometer . Originally licensed under CC-BY-SA 3.0 - https://creativecommons.org/licenses/by-sa/3.0/deed.en)
 
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An [[accelerometer]] is a sensor that measures the proper acceleration or g-force of a [[device]]. Unlike coordinate acceleration (rate of change of velocity), proper acceleration takes gravity into account (accelerometer resting on the sea level of earth would measure 1g or 9.78 m/s^2 upwards). Measuring the acceleration of gravity allows the smartphone to know whether its held in portrait or landscape mode.
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An [[accelerometer]] is a sensor that measures the proper acceleration or g-force of a device. Unlike coordinate acceleration (rate of change of velocity), proper acceleration takes gravity into account (accelerometer resting on the sea level of earth would measure 1g or 9.78 m/s^2 upwards). Measuring the acceleration of gravity allows the smartphone to know whether its held in portrait or landscape mode.
  
 
In [[virtual reality|virtual]] and [[augmented reality]], accelerometers are often part of [[IMU]]s used for [[rotational tracking]]. They are used to track the [[rotational movements]] of pitch, yaw, and roll.
 
In [[virtual reality|virtual]] and [[augmented reality]], accelerometers are often part of [[IMU]]s used for [[rotational tracking]]. They are used to track the [[rotational movements]] of pitch, yaw, and roll.

Revision as of 05:01, 30 April 2024

An accelerometer is a sensor that measures the proper acceleration or g-force of a device. Unlike coordinate acceleration (rate of change of velocity), proper acceleration takes gravity into account (accelerometer resting on the sea level of earth would measure 1g or 9.78 m/s^2 upwards). Measuring the acceleration of gravity allows the smartphone to know whether its held in portrait or landscape mode.

In virtual and augmented reality, accelerometers are often part of IMUs used for rotational tracking. They are used to track the rotational movements of pitch, yaw, and roll.