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  • '''LiquidVR''' is a [[Virtual Reality]] SDK by [[AMD]]. It was announced on March 3, 2015 during the Game Developers Co [[Category:Virtual Reality SDK]]
    805 bytes (112 words) - 07:58, 21 August 2024
  • ...ng built in.<ref name="l678">{{cite web | title=Virtual Reality, Augmented Reality Wiki | website=Wayback Machine | date=2016-11-10 | url=https://web.archive. ...bsite=GitHub | date=2019-11-08 | url=https://github.com/googlevr/gvr-unity-sdk | access-date=2024-05-29}}</ref>
    995 bytes (139 words) - 02:50, 15 October 2024
  • |Type=Software Development Kit (SDK) |Industry=Virtual Reality, Augmented Reality, and Mixed Reality
    6 KB (910 words) - 13:13, 30 August 2024
  • |VR/AR=[[Virtual Reality]], [[augmented reality]] The developers will be able to utilize DK1 with free SDK to create community content.
    2 KB (306 words) - 05:10, 28 September 2024
  • ...and use the captured data to faithfully reproduced the movement in virtual reality. It operates completely wirelessly and comes with an open-source SDK that developers can use to integrate the hand-tracking functionality into t
    3 KB (382 words) - 02:42, 3 April 2025
  • |VR/AR=[[Virtual Reality]] |Requires=VRTrek Sensor Device, SDK
    7 KB (1,020 words) - 09:03, 5 September 2024
  • |VR/AR=[[Virtual Reality]] ...At the CES 2017 event, Pico Technology displayed a whole gamut of virtual reality products including [[Pico Neo DK]], [[Pico Tracking Kit]], and the Pico Neo
    7 KB (1,016 words) - 09:03, 5 September 2024
  • |VR/AR=[[Virtual Reality]] ...com/projects/gloveone/gloveone-feel-virtual-reality/description</ref> If a virtual apple is shown on the screen, users will be able to feel its shape or weigh
    5 KB (776 words) - 18:56, 1 February 2025
  • ...HTC Vive X accelerator program, has further pushed the boundary of virtual reality by introducing an eye tracking accessories for the HTC Vive. ...class eye tracking of less than 0.5° allows foveated rendering in virtual reality applications. Foveated rendering works by reducing resolutions around a use
    3 KB (423 words) - 12:31, 27 August 2024
  • |VR/AR=Virtual Reality ...aiming to introduce Arena Infinity into the Digital Out-Of-Home [[virtual reality]] market. The [[peripheral system]] is said to be designed based on Edon Gu
    6 KB (942 words) - 13:20, 4 October 2024
  • |VR/AR= [[Mixed Reality]] The success of Occipital’s Bridge Mixed Reality headset greatly relies on the Structure Sensor, a fascinating technology ma
    4 KB (477 words) - 14:40, 9 February 2025
  • ...orms into [[Leap Motion VR]] when it is attached to a [[VR Devices|Virtual Reality head-mounted display]]. Compatible with [[Oculus Rift (Platform)|Oculus Rif ...t has the potential to merge the physical world into the realms of virtual reality.
    2 KB (386 words) - 05:09, 28 September 2024
  • ...is a gesture control ring from [[Nod Labs]]. It can be used as a [[Virtual Reality]] [[Input gadgets|control peripheral]]. This wearable gadget is worn on you ...stems such as Windows, smart gadgets such as Nest and iPhone and [[Virtual Reality Devices]] and [[VR Platforms|platforms]] such as [[Oculus Rift]] and [[OSVR
    2 KB (399 words) - 18:57, 1 February 2025
  • |VR/AR=[[Virtual Reality]] ...oking to integrate your content with FOVE, you’ll want to install the FOVE SDK and check out their developer forum here https://support.getfove.com/hc/en-
    5 KB (695 words) - 04:25, 3 October 2024
  • |VR/AR=[[Virtual Reality]] ...ws companies to integrate VR into their workflows such as "design reviews, virtual production, location-based entertainment and more."
    4 KB (509 words) - 22:51, 29 August 2024
  • ...Lab' and desktop theater mode could be the perfect introduction to virtual reality (hands-on) |work=[[CNet]] |date=March 16, 2016 |access-date=March 17, 2016 ...l-reality-experience/ |title=Hands-on: Valve/HTC Vive opens up the virtual reality experience |last=Orland |first=Kyle |date=March 5, 2015 |website=Ars Techni
    8 KB (1,011 words) - 23:13, 16 December 2024
  • |VR/AR=[[Virtual Reality]] [[Samsung Gear VR Innovator Edition]] is a [[Virtual Reality]] [[head-mounted display]] developed by [[Samsung]] and [[Oculus VR]]. Rele
    5 KB (812 words) - 09:02, 28 August 2024
  • ...ffer users and developers a way to both accurately track motion in virtual reality applications, and easily customize the form factor of the controller. The S The second-generation Sixense SDK is available for Windows, Mac OS, and Linux operating systems, and it provi
    2 KB (326 words) - 02:41, 27 February 2025
  • ...tp://www.roadtovr.com/oculus-confirm-guardian-boundary-system-oculus-touch-sdk-1-8-update/</ref><ref name=”5”> Carbotte, K. (2016). Roomscale Oculus R ...o [[Valve]]’s [[Chaperone]] system, which also allows the configuration of virtual boundaries to determine the safe play space of the user, and is available f
    7 KB (1,075 words) - 16:28, 27 August 2024
  • '''Magic Leap''' is a company that sells [[augmented reality headset]]s, mainly the [[Magic Leap 2]], and previously sold the [[Magic Le ...C | date=2024-05-30 | url=https://www.cnbc.com/2024/05/30/google-augmented-reality-startup-magic-leap-strike-partnership-deal-reuters.html | access-date=2024-
    5 KB (751 words) - 06:12, 17 February 2025

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