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- ...ands for '''Open Source Virtual Reality'''. It is an open-source [[Virtual Reality]] [[VR Platforms|platform]] initiated by [[Razer]] and [[Sensics]]. ==Devices==797 bytes (112 words) - 13:17, 29 October 2024
- |Devices=All ...for all [[Virtual Reality#Devices|Virtual Reality gadgets]] and [[Virtual Reality#Platforms|platforms]]. It was created by [[Dubit]], a digital development s704 bytes (89 words) - 16:28, 27 August 2024
- |Industry=[[Virtual Reality]] ...EVR created [[theBlu]], an immersive ocean [[experience]] for various [[VR Devices]].1 KB (165 words) - 04:52, 28 August 2024
- |VR/AR=[[Virtual Reality]] [[Figment VR]] is a [[Virtual Reality]] [[Slide-on HMD]] for [[iPhone]]s. Created by Quantum Bakery, Figment VR i3 KB (394 words) - 09:03, 5 September 2024
- |Devices=Various ...d Entertainment]], [[Productivity and Utility]], [[Science]] and [[Virtual Reality]].742 bytes (94 words) - 16:28, 27 August 2024
- ==Pixel density in Virtual Reality== When dealing with [[virtual reality]] or [[augmented reality]] (AR) [[head-mounted display|head-mounted displays]] ([[HMD]]s), a more us6 KB (946 words) - 16:28, 27 August 2024
- |VR/AR=[[Virtual Reality]] ==Input Devices==4 KB (509 words) - 22:51, 29 August 2024
- '''PCVR Magazine''' is a magazine about virtual reality.<ref name="x234">{{cite web | last=Magazine | first=PCVR | title=Issue 08 : *Issue 12 - Input Devices1 KB (156 words) - 00:22, 19 September 2024
- |VR/AR=[[Virtual Reality]] [[Wearality Sky]] is a [[virtual reality]] [[HMD]] with 150 degrees [[field of view]] and focus on optics. Wearality2 KB (284 words) - 03:25, 26 February 2025
- ...te [[#Prescription Virtual Reality Screens|prescription screens]] for [[VR Devices|VR gadgets]]. ==Prescription Virtual Reality Screens==4 KB (570 words) - 16:28, 27 August 2024
- ...allows [[Blender]] to render on [[Virtual Reality Devices]] and [[Virtual Reality Platforms]]. ...ing modality engines. Blender VR allows the user to run BGE on any Virtual Reality architecture (N host – K screens). The software supports adaptive [[stere3 KB (490 words) - 08:23, 21 August 2024
- [[File:Augmented Reality Studierstube.jpg|thumb|Users wearing headsets and interacting in 3D]] * Motion Controllers: Devices like VR controllers that detect movement in three dimensions using IMUs and2 KB (331 words) - 21:34, 8 March 2025
- |Supported Devices= VR headsets, Mobiles, and PCs '''React VR''' is a JavaScript framework that enables development of virtual reality experiences. The declarative model that is used in React can be adopted in5 KB (806 words) - 16:28, 27 August 2024
- '''Latency''' is the delay between action and reaction. In augmented reality headset systems, it is the time between head movement and display update. H ...tency can also cause [[simulator sickness]]. In AR, high latency can cause virtual content to be misaligned with the real world, resulting in a swimmy effect.2 KB (313 words) - 13:40, 9 March 2025
- ...mann, A.L. (2001). A new optical tracking system for virtual and augmented reality applications. Instrumentation and Measurement Technology Conference Proceed ...odified Mobile Phones. IEEE International Symposium on Mixed and Augmented Reality</ref>4 KB (589 words) - 06:09, 17 February 2025
- [[VRGO]] is a swivel chair [[Input device|motion controller]] for [[virtual reality]] that uses tilting and spinning to control movement. It connects with PC o ...ate tendency to move their body in the same way as they want to move their virtual character. The simple act of leaning can be easily translated into a full r2 KB (361 words) - 19:55, 14 December 2024
- ...ontrol and interact with various [[gadgets]], such as a smartphone or [[VR Devices|VR HMD]], by waving, pointing and gesturing with his finger. ...ch as Windows, smart gadgets such as Nest and iPhone and [[Virtual Reality Devices]] and [[VR Platforms|platforms]] such as [[Oculus Rift]] and [[OSVR]].2 KB (399 words) - 18:57, 1 February 2025
- ...others in virtual locations with just a smartphone and a [[Virtual Reality Devices|VR headset]]. ...name="ibitimes1">http://www.ibtimes.co.uk/vtime-first-ever-mobile-virtual-reality-social-network-launch-november-video-1525202</ref>4 KB (531 words) - 15:16, 4 October 2024
- |Type=[[Virtual Reality]] |Devices=3 KB (443 words) - 12:33, 29 October 2024
- |Type=[[Audio Devices]] [[OSSIC X]] is an advanced [[3D audio]] [[Audio Devices|listening system]] jointly developed by [[Pioneer]] and [[Logitech]]. Techn7 KB (1,028 words) - 09:03, 5 September 2024