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- ==Virtual Reality Cameras== ==360° Cameras==1 KB (192 words) - 12:45, 27 August 2024
- |Subtype=[[Virtual Reality Camera]] [[Project Beyond]] is a [[virtual reality]] [[camera]] developed by [[Samsung]]. Unveiled on November 12, 2014, Proje2 KB (219 words) - 09:03, 5 September 2024
- |Subtype=[[Virtual Reality Camera]] |Camera=16 GoPro HERO4, 16 other cameras2 KB (348 words) - 08:59, 28 August 2024
- |Subtype=[[Virtual Reality Camera]] ...gle]]'s [[Jump]] platform. Odyssey is composed of 16 [[GoPro HERO4 Black]] cameras lining the rim of a ring-shaped array. It uses Jump's software to stitch to3 KB (384 words) - 09:03, 5 September 2024
- ...mann, A.L. (2001). A new optical tracking system for virtual and augmented reality applications. Instrumentation and Measurement Technology Conference Proceed ...the visible light spectrum, it is common to use infra-red (IR) markers and cameras that can detect that type of light.<ref name=”1”></ref><ref name=”2�4 KB (589 words) - 06:09, 17 February 2025
- |Subtype=[[Virtual Reality Camera]] ...x degrees of freedom experience. A total of five layers full of 360-degree cameras and sensors allow for accurate horizontal and vertical parallax, which is n3 KB (508 words) - 04:05, 18 March 2025
- |Subtype=[[Virtual Reality Camera]] [[Vuze]] is a consumer [[Virtual Reality Cameras|Virtual Reality camera]], [[stereoscopic 3D]] and 360 degrees, developed by HumanEyes Techn3 KB (465 words) - 09:03, 5 September 2024
- |VR/AR=[[Virtual Reality]] |Camera=4 mono fisheye cameras4 KB (509 words) - 22:51, 29 August 2024
- [[File:Augmented Reality Studierstube.jpg|thumb|Users wearing headsets and interacting in 3D]] * Gesture Recognition: Cameras and sensors (e.g., [[Microsoft Kinect]], [[Leap Motion]]) that capture body2 KB (331 words) - 21:34, 8 March 2025
- An example is the [[Lytro]] cameras, such as the [[Lytro (1st generation)]]. ...ling shutter. OTOY's system used post processing and was suited to virtual reality. This was done in the year 2015.<ref>https://www.youtube.com/watch?v=pyJUg-1 KB (174 words) - 06:22, 18 March 2025
- |Camera=2 monochromatic Infrared cameras, 1.3 Megapixels ...orms into [[Leap Motion VR]] when it is attached to a [[VR Devices|Virtual Reality head-mounted display]]. Compatible with [[Oculus Rift (Platform)|Oculus Rif2 KB (386 words) - 05:09, 28 September 2024
- |VR/AR=Virtual Reality |Camera=Point Grey cameras7 KB (1,174 words) - 13:31, 4 October 2024
- ...d clarity for different types of displays (i.e. computers, mobile gadgets, cameras, etc). Pixel density is often measured in Pixels per Inch (PPI) - the numbe ==Pixel density in Virtual Reality==6 KB (946 words) - 16:28, 27 August 2024
- ...cognizes it as a reference object to anchor virtual content in [[augmented reality]]. In [[VR]] and [[AR]], fiducial markers are used for [[positional trackin ...ect so it can be tracked by the external camera(s). The camera or multiple cameras would follow the movement and position of the marker to figure out its posi2 KB (225 words) - 05:54, 8 April 2025
- ..., and the gadget will identify those movements and translate them into the virtual environment.<ref name=”1”> Lang, B. (2017). Google announces ‘WorldSe ...adset can tell how far you’ve walked in real space and translate that into virtual motion as well.” Therefore, it is also a [[markerless tracking]] device,5 KB (691 words) - 11:44, 1 February 2025
- |VR/AR= [[Mixed Reality]] ...t greatly relies on the Structure Sensor, a fascinating technology made of cameras and sensors that are meant to capture the depth maps of an object within a4 KB (477 words) - 14:40, 9 February 2025
- ...vidual video files into a single seamless 360 video suitable for [[virtual reality]] use. The software automates the whole video stitching process and include ...system is the [[ELMO Panoramic]] system, which contains 4 QBiC wide angle cameras.3 KB (376 words) - 03:42, 28 August 2024
- ...ne system is a utility design by [[Valve]] to be used with their [[Virtual Reality#Platforms|VR platform]], [[SteamVR]], and [[Virtual_Reality#Devices|Head Mo ...at they will not collide with any physical barriers as they experience the virtual content.5 KB (737 words) - 05:21, 5 August 2024
- |Industry=[[Virtual Reality]] [[NextVR]] is [[virtual reality]] capture and delivery technology [[company]] based in Laguna Beach, Califo3 KB (396 words) - 08:27, 26 August 2024
- A '''mixed reality headset''' is a headset that overlays computer generated content on a [[coo ...h is largely the same as [[augmented reality]], although in practice mixed reality tends to use camera passthrough instead of optical seethrough. Examples of3 KB (495 words) - 07:13, 7 October 2024