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  • ...der Game Engine to support [[VR]] [[HMD]]s and external rendering modality engines. Blender VR allows the user to run BGE on any Virtual Reality architecture ...reographic pipeline into the regular 3D workflow. Blender VR is aimed at [[Video Walls]], [[Oculus]], [[CAVE]] and other VR display types. Anything created
    3 KB (490 words) - 08:23, 21 August 2024
  • .... OpenXR was announced by the Khronos Group on February 27, 2017, during [[Game Developers Conference|GDC 2017]].<ref name="khronos-reveal">{{cite web| url == Game and rendering engine support ==
    14 KB (1,739 words) - 19:47, 8 February 2025
  • ...us DK1 from Palmer Luckey and used it during the presentation of the video game Doom 3, which helped to further popularize the creator’s invention. The K ...E4]]. Over time, the existence of the SDK has been incorporated into these engines, which now offer native VR modes without the need for an SDK.
    38 KB (6,041 words) - 05:54, 17 February 2025