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  • ...y | website=GitHub | date=2019-11-08 | url=https://github.com/googlevr/gvr-unity-sdk | access-date=2024-05-29}}</ref>
    469 bytes (67 words) - 13:22, 30 August 2024
  • '''AR Foundation''' is a package within [[Unity]] that allows for compatibility with [[ARKit]] and [[ARCore]]. [[Category:Unity]]
    161 bytes (19 words) - 04:35, 17 May 2024
  • ...y | website=GitHub | date=2019-11-08 | url=https://github.com/googlevr/gvr-unity-sdk | access-date=2024-05-29}}</ref>
    995 bytes (139 words) - 02:50, 15 October 2024
  • DICOM data can be represented by a [[3D texture]] within the [[Unity]] game engine.
    214 bytes (33 words) - 19:42, 18 August 2024
  • ...for spatial UI. It includes buttons and UI elements that can work within [[Unity]]. It is targeted towards developers to make [[AR]] and [[VR]] apps.
    297 bytes (42 words) - 19:50, 8 February 2025
  • '''Project Esky''' is an addon for [[Unity]] that enables rendering for a [[Project North Star]] headset, including [[
    386 bytes (50 words) - 22:31, 1 September 2024
  • [[File:Volume rendering in Unity.png|thumb|Volume rendered in Unity engine]]
    328 bytes (47 words) - 17:07, 27 August 2024
  • |Presenter=[[Unity]] ...2016 Virtual and Augmented Reality Summit''', is a conference hosted by [[Unity]] on the topics of [[VR]] and [[AR]].
    3 KB (474 words) - 18:54, 1 February 2025
  • The Magic Leap integrations with Unity and Unreal Engine 4 use mabu.<ref name="d338"/>
    511 bytes (69 words) - 01:50, 28 September 2024
  • It is compatible with [[Unity]].<ref>{{Cite web|url=https://avida.cs.wright.edu/magicleap.html|title=Soft
    647 bytes (85 words) - 03:16, 26 September 2024
  • ...ess-date=2024-09-07}}</ref> It can be implemented in a game engine such as Unity using [[3D texture]]s
    593 bytes (88 words) - 08:08, 7 September 2024
  • ...rsions of the Leap Motion software on Windows. It can be integrated into [[Unity]] using the Leap Motion SDK, which is closed source.
    541 bytes (80 words) - 17:53, 4 February 2025
  • Leap Motion software is available to work with some versions of the [[Unity Engine]].
    826 bytes (120 words) - 19:58, 28 September 2024
  • 3D UI can be prototyped using [[Unity]].
    630 bytes (98 words) - 23:08, 7 September 2024
  • ===Cardboard SDK for Unity=== ...or build an app that can effortlessly switch between VR and non-VR modes. Unity support for iOS was announced on May 28, 2015 during Google I/O 2015.
    6 KB (916 words) - 15:08, 22 September 2024
  • It works with Windows 10 and Linux. It has support for Unity 3D, Unreal Engine, and a standalone SDK.<ref name=pdf/>
    1 KB (176 words) - 16:11, 4 October 2024
  • Plugins for [[Unity]] and [[Unreal Engine]] and access to the SDK for [[Android]], [[Windows]] * Plug-ins for Unity and Unreal
    3 KB (382 words) - 02:42, 3 April 2025
  • ...ps://developer.oculus.com/blog/introducing-stereo-shading-reprojection-for-unity/</ref> According to Oculus, this technique has worked well in a Unity sample for scenes that are pixel shader heavy, saving up to 20% on GPU perf
    7 KB (1,118 words) - 01:51, 2 September 2024
  • ...ugh combiner to display images to the user. It specifically supports the [[Unity]] game engine. It is compatible with Windows. * Game Engine: 64-bit Unity 5.3x
    6 KB (958 words) - 06:14, 17 February 2025
  • ...tire Retinad analytics and ad system can applied to an [[app]] through a [[Unity]] plugin.
    1 KB (200 words) - 15:15, 4 October 2024

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