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The field of view of a head mounted display needs to be higher than a world-fixed screen to be comfortable. This is because when you turn your head with a headset, the content stays fixed in the world and gets cut off at the sides in your periphery. This is highly noticable with the [[Magic leap 1]] and [[Hololens 1]].
 
The field of view of a head mounted display needs to be higher than a world-fixed screen to be comfortable. This is because when you turn your head with a headset, the content stays fixed in the world and gets cut off at the sides in your periphery. This is highly noticable with the [[Magic leap 1]] and [[Hololens 1]].
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==References==
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{{Reflist}}
    
[[Category:Virtual reality]]
 
[[Category:Virtual reality]]
 
[[Category:Human-computer interaction]]
 
[[Category:Human-computer interaction]]

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