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'''Chromatic aberration correction''' in VR is the process of applying a rendering pass to whatever is being rendered on a flat screen before it goes into the lenses of a VR headset and into the user's eyes, to fix [[chromatic aberration]].
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'''Chromatic aberration correction''' in VR is a method for reducing distortion in VR headsets. It involves applying a rendering pass to the rendered content before it goes into the lenses of a VR headset, to fix [[chromatic aberration]].
2010s-era VR headsets commonly have cheap lenses that have a lot of chromatic aberration around the edges of the images. One way to fix this is by applying a layer or [[shader]] in software to pre-distort the image on the screen (or screens) of the headset before it goes through the lens. Apparently this was pioneered at or by, or in some way related to [[ZeniMax Media]].
2010s-era VR headsets commonly have cheap lenses that have a lot of chromatic aberration around the edges of the images. One way to fix this is by applying a layer or [[shader]] in software to pre-distort the image on the screen (or screens) of the headset before it goes through the lens. Apparently this was pioneered at or by, or in some way related to [[ZeniMax Media]].