Changes

Jump to navigation Jump to search
2 bytes added ,  20:44, 17 August 2024
m
Text replacement - ". ==" to ". =="
Line 1: Line 1:  
[[Oculus Sensor]] is the external sensor for the [[Oculus Rift CV1]]. It is the crucible component of the [[positional tracking]] system [[Constellation]].
 
[[Oculus Sensor]] is the external sensor for the [[Oculus Rift CV1]]. It is the crucible component of the [[positional tracking]] system [[Constellation]].
 +
 
==Introduction==
 
==Introduction==
 
At the company’s 2015 pre-E3 show in San Francisco, California, [[Oculus VR]] founder and [[Oculus Rift]] creator Palmer Luckey introduced<ref>http://www.digitaltrends.com/computing/oculus-pre-e3-2015/</ref> a new [[positional tracking]] system called [[Constellation]]. “We actually have an external sensor that mounts and it can detect the infrared light that is in the headset. We’ve actually got a constellation of infrared, LED light emitters underneath the fabric, and this fabric is actually infrared transparent so it looks black to us, but the infrared light … passes right through,” Luckey explained<ref>http://uploadvr.com/oculus-rift-room-scale/</ref> the reasoning behind the name.
 
At the company’s 2015 pre-E3 show in San Francisco, California, [[Oculus VR]] founder and [[Oculus Rift]] creator Palmer Luckey introduced<ref>http://www.digitaltrends.com/computing/oculus-pre-e3-2015/</ref> a new [[positional tracking]] system called [[Constellation]]. “We actually have an external sensor that mounts and it can detect the infrared light that is in the headset. We’ve actually got a constellation of infrared, LED light emitters underneath the fabric, and this fabric is actually infrared transparent so it looks black to us, but the infrared light … passes right through,” Luckey explained<ref>http://uploadvr.com/oculus-rift-room-scale/</ref> the reasoning behind the name.
    
The introduction of the tracking system was urged by [[Valve]]’s reveal of their [[SteamVR]] virtual reality system, which includes a laser-based tracking solution called [[Lighthouse]]. Just like Lighthouse, “constellation will allow for a bigger room area so you will be able to move around in it. And we have a number of different things that we are going to be talking about as we move forward on this,” said<ref>http://uploadvr.com/oculus-rift-room-scale/</ref> Oculus CEO [[Brendan Iribe]].
 
The introduction of the tracking system was urged by [[Valve]]’s reveal of their [[SteamVR]] virtual reality system, which includes a laser-based tracking solution called [[Lighthouse]]. Just like Lighthouse, “constellation will allow for a bigger room area so you will be able to move around in it. And we have a number of different things that we are going to be talking about as we move forward on this,” said<ref>http://uploadvr.com/oculus-rift-room-scale/</ref> Oculus CEO [[Brendan Iribe]].
 +
 
==Hardware==
 
==Hardware==
 
The Constellation sensor was designed<ref>http://uploadvr.com/oculus-rift-room-scale/</ref> in collaboration with Carbon Design, a design team behind the original Xbox 360 controllers. The shape of the sensor resembles a modern desk lamp consisting of a simple, slim stand that is about ten inches tall and a cylindrical head with an infrared camera inside.  
 
The Constellation sensor was designed<ref>http://uploadvr.com/oculus-rift-room-scale/</ref> in collaboration with Carbon Design, a design team behind the original Xbox 360 controllers. The shape of the sensor resembles a modern desk lamp consisting of a simple, slim stand that is about ten inches tall and a cylindrical head with an infrared camera inside.  

Navigation menu