Line 6:
Line 6:
Other depth cues include relative size, meaning that an object looks smaller the further away it is, and relative motion, meaning that objects that are further away tend to move more slowly.<ref>Vergence-Accommodation Conflict: Facebook Research Explains Why Varifocal Matters For Future VR. https://www.youtube.com/watch?v=YWA4gVibKJE</ref>
Other depth cues include relative size, meaning that an object looks smaller the further away it is, and relative motion, meaning that objects that are further away tend to move more slowly.<ref>Vergence-Accommodation Conflict: Facebook Research Explains Why Varifocal Matters For Future VR. https://www.youtube.com/watch?v=YWA4gVibKJE</ref>
+
+
When designing an AR or VR headset, the depth cues of ocular parallax and accommodation need to be taken into account if the developer of the headset wants the users to be able to run applications that require high visual fidelity closer than one meter away from the user.
When designing an AR or VR headset, the depth cues of ocular parallax and accommodation need to be taken into account if the developer of the headset wants the users to be able to run applications that require high visual fidelity closer than one meter away from the user.