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18 bytes added ,  02:21, 11 May 2024
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When designing an AR or VR headset, the depth cues of ocular parallax and accommodation need to be taken into account if the developer of the headset wants the users to be able to run applications that require high visual fidelity closer than one meter away from the user.
 
When designing an AR or VR headset, the depth cues of ocular parallax and accommodation need to be taken into account if the developer of the headset wants the users to be able to run applications that require high visual fidelity closer than one meter away from the user.
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==Monocular==
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==Cues that only need one eye==
 
* Accommodation
 
* Accommodation
 
* Relative size
 
* Relative size

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