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* shared gaming library
 
* shared gaming library
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While they came with many of the same features, they differed in one significant way: the Rift S required a PC connection, the Quest did not. The main thing to consider when purchasing Rift S was whether you had a computer that met the recommended specs for game play and/or you wanted to/could afford to purchase a gaming computer.<ref name="one"></ref>
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The Rift S required a PC connection, the Quest did not. The main thing to consider when purchasing Rift S was whether you had a computer that met the recommended specs for game play and/or you wanted to/could afford to purchase a gaming computer.<ref name="one"></ref>
    
Other differences between Rift S and Quest included: Passthrough support and sensors. The Rift S had an enhanced version of Passthrough - Passthrough+ which supported Asynchronous Spacewarp (ASW).<ref name="two">https://www.oculus.com/blog/announcing-oculus-rift-s-our-new-pc-vr-headset-launching-spring-2019/</ref> The Rift S also had a fifth sensor to support this enhanced Passthrough experience.<ref name="one"></ref>
 
Other differences between Rift S and Quest included: Passthrough support and sensors. The Rift S had an enhanced version of Passthrough - Passthrough+ which supported Asynchronous Spacewarp (ASW).<ref name="two">https://www.oculus.com/blog/announcing-oculus-rift-s-our-new-pc-vr-headset-launching-spring-2019/</ref> The Rift S also had a fifth sensor to support this enhanced Passthrough experience.<ref name="one"></ref>

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