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Video passthrough was popularized by the [[Lynx R1]] and furthered by the [[Quest 2]] and [[Quest Pro]].
 
Video passthrough was popularized by the [[Lynx R1]] and furthered by the [[Quest 2]] and [[Quest Pro]].
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One of the difficulties of getting this right is the positional difference between cameras on the outside of a headset and the eyes of the user. So the image has to go through a distortion process. On the Quest Pro and [[Quest 3]], this uses a neural network. Other devices potentially also use a neural network.
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One of the difficulties of doing passthrough right is the positional difference between cameras on the outside of a headset and the eyes of the user. So the image has to go through a distortion process. On the Quest Pro and [[Quest 3]], this uses a neural network. Other devices potentially also use a neural network.

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