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Near-eye displays classically are driven using a two-dimensional array of pixels, similar to a traditional screen. However, to have a full 3D visual experience, a near eye display must display a light field, or at least more focal cues.
Near-eye displays classically are driven using a two-dimensional array of pixels, similar to a traditional screen. However, to have a full 3D visual experience, a near eye display must display a light field, or at least more focal cues.
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Transparent near-eye displays consist of an image generator 9such as an LCOS microprojector) and an [[optical combiner]].<ref name="o398">{{cite web | last=User | first=Super | title=Near-Eye Display: Basics | website=Home | url=https://www.optecks.com/Portal/index.php/knowledge-center/near-eye-display-root/near-1 | access-date=2025-01-25}}</ref>
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Transparent near-eye displays consist of an image generator (such as an LCOS microprojector) and an [[optical combiner]].<ref name="o398">{{cite web | last=User | first=Super | title=Near-Eye Display: Basics | website=Home | url=https://www.optecks.com/Portal/index.php/knowledge-center/near-eye-display-root/near-1 | access-date=2025-01-25}}</ref>
==Factors==
==Factors==