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Near-eye displays classically are driven using a two-dimensional array of pixels, similar to a traditional screen. However, to have a full 3D visual experience, a near eye display must display a light field, or at least more focal cues.
Near-eye displays classically are driven using a two-dimensional array of pixels, similar to a traditional screen. However, to have a full 3D visual experience, a near eye display must display a light field, or at least more focal cues.
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==Factors==
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* Pupil size (Eyebox size)
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* Flicker
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==See also==
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* [[Virtual retinal display]]
==References==
==References==