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A [[field of view]] of 90 degrees or higher is recommended for a virtual reality scenario.
A [[field of view]] of 90 degrees or higher is recommended for a virtual reality scenario.
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==Prototypes==
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==Examples==
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[[File:NE-LF prototype.png|thumb|NVIDIA’s near-eye light field display prototype (image: Lanman and Luebke, 2013)]]
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[[File:Lightfield stereoscope.jpg|thumb|The [[light field stereoscope]] prototype (Image: Huang et al., 2015)]]
[[File:Lightfield stereoscope.jpg|thumb|The [[light field stereoscope]] prototype (Image: Huang et al., 2015)]]