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A '''near-eye lightfield display''' is a kind of [[light field display]] that can be viewed near to the eye. It can be part of a [[display headset]].
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A '''near-eye lightfield display''' is a kind of [[light field display]] that can be viewed near to the eye. It can be part of a [[display headset]]. This enables [[display headset]]s that can generate accurate natural 3D visuals with proper human [[accommodation]].
    
A light field display, depending on the type, can be continuously viewed close to the eye and far away. An example of such type of display is a [[monocle]].
 
A light field display, depending on the type, can be continuously viewed close to the eye and far away. An example of such type of display is a [[monocle]].
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A near-eye lightfield display may be paired with a computer system that automatically updates the rendering viewpoint according to positional and orientational sensor data, such as a [[virtual reality]] system or [[augmented reality]].
 
A near-eye lightfield display may be paired with a computer system that automatically updates the rendering viewpoint according to positional and orientational sensor data, such as a [[virtual reality]] system or [[augmented reality]].
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Near-eye light field displays introduce a [[light field]]-based approach to [[near-eye display]]s (NED)s. This enables [[display headset]]s that can generate accurate natural 3D visuals with proper human [[accommodation]], [[convergence]], and [[binocular disparity]].
      
Two human eyes perceive the world slightly differently. In the same way, light rays that enter the pupil at different location will encode a slightly different picture of the world being observed <ref name=”3”>Stanford University. Near-Eye Light Field Displays. Retrieved from https://talks.stanford.edu/douglas-lanman-near-eye-light-field-displays/</ref><ref name=”4”> Fattal, D. (2016). The ultimate guide to 3D technologies. Retrieved from https://thenextweb.com/insider/2016/04/23/guide-to-3d-tech/#</ref>. A light field is composed of all the light rays at every point in space travelling in every direction. It is a 4D data, since every point in three-dimensional space is attributed a direction. This concept came about in the 1990s as a solution to problems in computer graphics and vision <ref name=”5”> LightField Forum. Refocus your Eyes: Nvidia presents Near-Eye Light Field Display Prototype. Retrieved from http://lightfield-forum.com/2013/07/refocus-your-eyes-nvidia-presents-near-eye-light-field-display-prototype/</ref>.
 
Two human eyes perceive the world slightly differently. In the same way, light rays that enter the pupil at different location will encode a slightly different picture of the world being observed <ref name=”3”>Stanford University. Near-Eye Light Field Displays. Retrieved from https://talks.stanford.edu/douglas-lanman-near-eye-light-field-displays/</ref><ref name=”4”> Fattal, D. (2016). The ultimate guide to 3D technologies. Retrieved from https://thenextweb.com/insider/2016/04/23/guide-to-3d-tech/#</ref>. A light field is composed of all the light rays at every point in space travelling in every direction. It is a 4D data, since every point in three-dimensional space is attributed a direction. This concept came about in the 1990s as a solution to problems in computer graphics and vision <ref name=”5”> LightField Forum. Refocus your Eyes: Nvidia presents Near-Eye Light Field Display Prototype. Retrieved from http://lightfield-forum.com/2013/07/refocus-your-eyes-nvidia-presents-near-eye-light-field-display-prototype/</ref>.