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Virtual reality is related to [[augmented reality]].
Virtual reality is related to [[augmented reality]].
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For facial interface headsets like the Rift CV1 and the HTC Vive, the motion tracking issue is further compounded by the mass imbalance of the headset, where it is heaver at the front, making the user's head movements unusual. This is the case for halo headband style headsets too.
Virtual reality based on a head-mounted display without vestibular stimulation is incomplete because it does not cover the full human [[perceptual space]].
Virtual reality based on a head-mounted display without vestibular stimulation is incomplete because it does not cover the full human [[perceptual space]].
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'''Artificial reality''', referring to [[virtual reality]], is a term from [[Myron Kreuger]].<ref>ISBN 978-1500893293 Page 62</ref>
'''Artificial reality''', referring to [[virtual reality]], is a term from [[Myron Kreuger]].<ref>ISBN 978-1500893293 Page 62</ref>
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For facial interface headsets like the Rift CV1 and the HTC Vive, the motion tracking issue is further compounded by the mass imbalance of the headset, where it is heaver at the front, making the user's head movements unusual. This is the case for halo headband style headsets too.
==Technology==
==Technology==