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The headset tracks the movement of your head and changes the images shown on the display according to the movement. This process creates the sensation that users are located within the virtual environment. Users of these gadgets are able to interact with the virtual environments. Various input methods, from the traditional game controllers and keyboards to the futuristic hand gestures and voice commands, are available or under development.
The headset tracks the movement of your head and changes the images shown on the display according to the movement. This process creates the sensation that users are located within the virtual environment. Users of these gadgets are able to interact with the virtual environments. Various input methods, from the traditional game controllers and keyboards to the futuristic hand gestures and voice commands, are available or under development.
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More primitive ideas than VR can be implemented using a fixed [[stereoscope]], or panoramic murals (or 360-degree murals). These fill the viewer’s field of vision with the intention of making him feel a sense of presence at a certain event or scene.<ref name=”1”> Virtual Reality Society. History of Virtual Reality. Retrieved from https://www.vrs.org.uk/virtual-reality/history.html</ref><ref name=”2”> The Franklin Institute. History of Virtual Reality. Retrieved from https://www.fi.edu/virtual-reality/history-of-virtual-reality</ref>
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Stereoscopes work because the brain processes different two-dimensional images for each eye into a single three dimensional-ish object. A stereoscope gives some sense of depth and immersion.<ref name=”1”></ref><ref name=”2”></ref><ref name=”3”> Gemsense. Virtual Reality: History, projections and developments. Retrieved from http://gemsense.cool/virtual-reality-developments/</ref>
===3D tracking===
===3D tracking===
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3D tracking can be done using [[fiducial marker]]s.
3D tracking can be done using [[fiducial marker]]s.
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More primitive ideas than VR can be implemented using a fixed [[stereoscope]], or panoramic murals (or 360-degree murals). These fill the viewer’s field of vision with the intention of making him feel a sense of presence at a certain event or scene.<ref name=”1”> Virtual Reality Society. History of Virtual Reality. Retrieved from https://www.vrs.org.uk/virtual-reality/history.html</ref><ref name=”2”> The Franklin Institute. History of Virtual Reality. Retrieved from https://www.fi.edu/virtual-reality/history-of-virtual-reality</ref>
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Stereoscopes work because the brain processes different two-dimensional images for each eye into a single three dimensional-ish object. A stereoscope gives some sense of depth and immersion.<ref name=”1”></ref><ref name=”2”></ref><ref name=”3”> Gemsense. Virtual Reality: History, projections and developments. Retrieved from http://gemsense.cool/virtual-reality-developments/</ref>
==History==
==History==