Line 1:
Line 1:
[[File:Augmented Reality Studierstube.jpg|thumb]]
[[File:Augmented Reality Studierstube.jpg|thumb]]
'''Augmented reality''' is when there are virtual objects in the real world. Augmented reality can be done using an AR headset. If using a headset, the headset requires 3D tracking. Augmented reality can involve fiducial markers for tracking, such as [[ArUco marker]]s.
'''Augmented reality''' is when there are virtual objects in the real world. Augmented reality can be done using an AR headset. If using a headset, the headset requires 3D tracking. Augmented reality can involve fiducial markers for tracking, such as [[ArUco marker]]s.
−
−
Augmented reality using headsets benefits from a high field of view and a high focal depth range. Focal depth range can be done using [[light field display]]s or [[holographic display]]s.
To register the coordinate system to the environment, [[6DOF tracking]] must be used. Tracking can be done optically (using fiducial markers or markerless SLAM), or by using [[magnetic tracking]] or [[lighthouse tracking]].
To register the coordinate system to the environment, [[6DOF tracking]] must be used. Tracking can be done optically (using fiducial markers or markerless SLAM), or by using [[magnetic tracking]] or [[lighthouse tracking]].
Line 17:
Line 15:
===See-through displays===
===See-through displays===
See through displays have been used in gadgets like the [[Magic Leap 1]] and the [[HoloLens 1]] to overlay content onto the real world.
See through displays have been used in gadgets like the [[Magic Leap 1]] and the [[HoloLens 1]] to overlay content onto the real world.
+
+
Augmented reality using headsets benefits from a high field of view and a high focal depth range. Focal depth range can be done using [[light field display]]s or [[holographic display]]s.
===Environment tracking===
===Environment tracking===
Environment tracking is the capability of a gadget to know its position and orientation relative to its environment. This is required so that the virtual imagery has correct [[registration]] to the real world.
Environment tracking is the capability of a gadget to know its position and orientation relative to its environment. This is required so that the virtual imagery has correct [[registration]] to the real world.
−
+
==History==
The historical development of AR technologies intersects with that of virtual reality. During the initial stages of its evolution, the terms augmented reality and virtual reality had not been coined and, consequently, there wasn’t a clear distinction between the two <ref name=”1”> The Interaction Design Foundation. Augmented Reality - The past, the present and the Future. Retrieved from https://www.interaction-design.org/literature/article/augmented-reality-the-past-the-present-and-the-future</ref>.
The historical development of AR technologies intersects with that of virtual reality. During the initial stages of its evolution, the terms augmented reality and virtual reality had not been coined and, consequently, there wasn’t a clear distinction between the two <ref name=”1”> The Interaction Design Foundation. Augmented Reality - The past, the present and the Future. Retrieved from https://www.interaction-design.org/literature/article/augmented-reality-the-past-the-present-and-the-future</ref>.