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===OSVR HDK2===
===OSVR HDK2===
See [[OSVR HDK2]].
See [[OSVR HDK2]].
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==History==
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OSVR was announced in [[CES 2015]] on January 6 - 9, 2015.
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'''March 25, 2015''' - OSVR announced that its [[OSVR Hacker Dev Kit|Hacker Dev Kit]] will have an optional faceplate with [[Leap Motion]] technology embedded.
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'''September 4, 2015''' - announced [[OSVR Render Manager]] and the support of [[NVIDIA]]'s [[Gameworks VR]].
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'''June 6, 2016''' - [[Unreal Engine]] 4.12 was released with native support for OSVR.
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'''June 13, 2016''' - [[OSVR HDK2]] is announced. Razer announced a $5 million OSVR Development Fund to incentivize developers to create content for OSVR.
==References==
==References==