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'''3D display''' can either refer to [[solid view display]] or [[multiple viewpoint display]].
 
'''3D display''' can either refer to [[solid view display]] or [[multiple viewpoint display]].
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A '''solidview display''' is a display gadget that can show solid-looking objects. It does this by using focal cues.
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A '''3D display''' is a display gadget that can show solid-looking objects. It does this by using focal cues. Solidity can be generated using [[holographic display]]s and [[light field display]]s. Solidview displays work by showing different focal depths at the same time.  
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Solidity can be generated using [[holographic display]]s and [[light field display]]s.
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Solidview displays connected to a computer system can enable a 3D human-computer interaction loop, which can be used in 3D software for design. A solidview display shows [[depth cue]]s based largely on focus and/or [[binocular disparity]].
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Solidview displays work by showing different focal depths at the same time.
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Holography is theoretically not necessary for a full solidview display. A [[light field display]] is a type of display that can show full proper focus. Solidview displays can be world-fixed, like mounted on a desk, or they can be head fixed, like built into a [[VR headset]].
 
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Solidview displays connected to a computer system can enable a 3D human-computer interaction loop, which can be used in 3D software for design.
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A solidview display shows [[depth cue]]s based largely on focus and/or [[binocular disparity]].
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Holography is theoretically not necessary for a full solidview display.
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A [[light field display]] is a type of display that can show full proper focus.
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Solidview displays can be world-fixed, like mounted on a desk, or they can be head fixed, like built into a [[VR headset]].
      
==Approaches==
 
==Approaches==
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A partial form of 3D displays is to use biscopy or autobiscopy using parallax barriers.
 
A partial form of 3D displays is to use biscopy or autobiscopy using parallax barriers.
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==References==
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{{Reflist}}
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[[Category:Solidview]]
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Gregg Favalora's paper, ''Three-Dimensional Displays: A Review and Applications Analysis'' makes reference to 3D displays as ranked in order of importance in the field of multiple viewpoint, where the paper treats motion parallax of the head as the most important factor.
 
Gregg Favalora's paper, ''Three-Dimensional Displays: A Review and Applications Analysis'' makes reference to 3D displays as ranked in order of importance in the field of multiple viewpoint, where the paper treats motion parallax of the head as the most important factor.