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There have been demonstrations that light field displays allow for small form factors of NEDs. This was made by placing a microlens array on a small screen close to the eye. In near-eye light field displays the image created appears to be floating outside the physical gadget enclose, and the observer can accommodate with a narrow range. However, the lens used in the studies have a tradeoff between achieved spatial resolution and the supported depth range <ref name=”2”></ref><ref name=”7”> Huang, Fu-Chung, Chen, K. and Wetzstein, G. (2015). The Light Field Stereoscope: Immersive Computer Graphics via Factored Near-Eye Light Field Displays with Focus Cues. ACM Transactions on Graphics, 34(4)</ref>. Another technique used to implement light field displays is to stack liquid crystal displays (LCDs). In this case, the image formation is multiplicative, allowing for correct or nearly-correct focus cues to be supported over larger depth ranges. Alternatively, it reduces the number of required display planes <ref name=”7”></ref>.
 
There have been demonstrations that light field displays allow for small form factors of NEDs. This was made by placing a microlens array on a small screen close to the eye. In near-eye light field displays the image created appears to be floating outside the physical gadget enclose, and the observer can accommodate with a narrow range. However, the lens used in the studies have a tradeoff between achieved spatial resolution and the supported depth range <ref name=”2”></ref><ref name=”7”> Huang, Fu-Chung, Chen, K. and Wetzstein, G. (2015). The Light Field Stereoscope: Immersive Computer Graphics via Factored Near-Eye Light Field Displays with Focus Cues. ACM Transactions on Graphics, 34(4)</ref>. Another technique used to implement light field displays is to stack liquid crystal displays (LCDs). In this case, the image formation is multiplicative, allowing for correct or nearly-correct focus cues to be supported over larger depth ranges. Alternatively, it reduces the number of required display planes <ref name=”7”></ref>.
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It is essential to have a visually comfortable experience, such as obliterating the [[vergence-accommodation conflict]] that occurs in flat-focus headsets such as the [[Meta Quest 3S]]. The improvement of light field displays is a path to the creation of better and more visually comfortable headsets <ref name=”2”></ref><ref name=”7”></ref><ref name=”8”> Huang, Fu-Chung, Chen, K. and Wetzstein, G. (2015). The Light Field Stereoscope | SIGGRAPH 2015. Retrieved from http://www.computationalimaging.org/publications/the-light-field-stereoscope/</ref>. Huang et al. (2015) wrote that “correct or nearly correct focus cues significantly improve stereoscopic correspondence matching, 3D shape perception becomes more veridical, and people can discriminate different depths better. Vergence and accommodation cues are neurally coupled in the human brain; it seems intuitive that displays supporting all depth cues improve visual comfort and performance in long-term experiences.<ref name=”7”></ref>
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It is essential to have a visually comfortable experience, such as obliterating the [[vergence-accommodation conflict]] that occurs in flat-focus headsets such as the [[Meta Quest 3S]]. The improvement of light field displays is a path to the creation of better and more visually comfortable headsets <ref name=”2”></ref><ref name=”7”></ref><ref name=”8”> Huang, Fu-Chung, Chen, K. and Wetzstein, G. (2015). The Light Field Stereoscope | SIGGRAPH 2015. Retrieved from http://www.computationalimaging.org/publications/the-light-field-stereoscope/</ref>.
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Correct or nearly correct focus cues significantly improve stereoscopic correspondence matching. 3D shape perception becomes more veridical, and people can discriminate different depths better. Vergence and accommodation cues are neurally coupled in the human brain; it seems intuitive that displays supporting all depth cues improve visual comfort and performance in long-term experiences.<ref name=”7”></ref>
    
There may be a human visual system response similar to the [[vestibulo-ocular reflex]] in a system without positional tracking that can be counteracted using a long focal distance for something that is displayed. This concept can be built into a software system that has an IMU attached by disabling the nearest parts of the image if the head moves, to avoid VOR discomfort.
 
There may be a human visual system response similar to the [[vestibulo-ocular reflex]] in a system without positional tracking that can be counteracted using a long focal distance for something that is displayed. This concept can be built into a software system that has an IMU attached by disabling the nearest parts of the image if the head moves, to avoid VOR discomfort.

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