Changes

35 bytes removed ,  20:33, 28 September 2024
Line 17: Line 17:  
3D audio can be used to create realistic and immersive [[virtual reality]] experiences.
 
3D audio can be used to create realistic and immersive [[virtual reality]] experiences.
   −
At CES 2015, [[Oculus VR]] licensed a 3D Audio engine called [[RealSpace 3D]] and demonstrated its practical use. The 3D audio solution relies on a pair of adjustable on-ear headphones that are connected to the rest of the [[HMD]]. Those who were lucky to try it out said that it helped significantly increase the overall immersion. Chief Scientist at Oculus, [[Michael Abrash]], said that 3D sound is not an addition to VR but a multiplier. Unlike regular video games, virtual reality is able to use 3D audio cues to help players orient themselves in the environment and experience a complete immersion. 2D displays have a limited [[field of view]] and lack the necessary information about distance, which means that while we may know from which direction is a certain sound coming, we would probably not be able to precisely estimate how far from us is its source.
+
At CES 2015, [[Oculus VR]] licensed a 3D Audio engine called [[RealSpace 3D]]. The 3D audio solution relies on a pair of adjustable on-ear headphones that are connected to the rest of the [[HMD]]. Those who were lucky to try it out said that it helped significantly increase the overall immersion. Chief Scientist at Oculus, [[Michael Abrash]], said that 3D sound is not an addition to VR but a multiplier. Unlike regular video games, virtual reality is able to use 3D audio cues to help players orient themselves in the environment and experience a complete immersion. 2D displays have a limited [[field of view]] and lack the necessary information about distance, which means that while we may know from which direction is a certain sound coming, we would probably not be able to precisely estimate how far from us is its source.
    
==3D audio engines==
 
==3D audio engines==