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===Smartphone LCD-based VR===
===Smartphone LCD-based VR===
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The interest in VR regained momentum after [[Palmer Luckey]] created the first prototype of the [[Oculus Rift]], in the year +2011, and launched a kickstarter campaign for its development in the year +2012. The campaign was successful, raising $2.5 million. In March 2014, Facebook bought the company Oculus VR for $2 billion dollars. After this, virtual reality's popularity hugely increased. Multiple companies invested in the development of their own VR systems. The rise of smartphones with high-density displays and 3D capabilities has also enabled the development of lightweight and practical VR gadgets.<ref name=”1”></ref><ref name=”5”></ref><ref name=”7”></ref>
+
The interest in VR regained momentum after [[Palmer Luckey]] created the first prototype of the [[Oculus Rift]] and launched a kickstarter campaign for its development. The campaign was successful, raising $2.5 million. Facebook bought Oculus VR for 2 billion dollars. After this, virtual reality's popularity hugely increased. Multiple companies invested in the development of their own VR systems. The rise of smartphones with high-density displays and 3D capabilities has also enabled the development of lightweight and practical VR gadgets.<ref name=”1”></ref><ref name=”5”></ref><ref name=”7”></ref>
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[[Google Cardboard]] happened in about the year +2015.
+
[[Google Cardboard]] happened.
[[SteamVR]] happened. Then the [[Oculus Quest]] VR headsets.
[[SteamVR]] happened. Then the [[Oculus Quest]] VR headsets.